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G|A|M|E – The Italian Journal of Game Studies
In the 1990s, Western fans of Japanese games built a subculture centred on importing titles. Sega Saturn Magazine acted as a key node in forming their collective identity.
Rob Gallagher's study examines how Western console fans of Japanese games in the 1990s formed a camp subculture centered on import gaming, with Sega Saturn Magazine as a key node in constructing collective identity. Drawing on practices such as projective identification, over-attachment, and "felicitous mistranslation," the work shows how fans held Japanese titles in a mixture of reverence and ridicule, using them as vehicles for identity and modest acts of protest rather than simply exoticizing them. The scope is Western, primarily English-language, fandom during the 1990s, with attention to the hybrid, under-localized software of the period and to related practices like importing and console modding.
The central argument is that this camp sensibility may be giving way to kitsch as the Japanese industry declines and data-driven development becomes dominant. Telemetric analytics, the study contends, screen out ambiguity and irony, favoring cynical exploitation over the discovery of commonality amid difference, which Sedgwick distinguishes as the mark of camp. Drawing on the Sega Saturn Magazine coverage and the games it championed, the analysis traces this shift in fan engagement and industry practice.
The conclusion, however, is that the move from camp to kitsch is too simple a narrative. New technologies and independent development are presented as creating room for queer, playful modes of engagement that resist purely commercial logics. The study therefore positions camp not as a closed historical phenomenon but as a continuing possibility within contemporary console culture, with the 1990s import scene serving as a productive reference point for thinking about future fan practices.
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