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European Conference on Games Based Learning (ECGBL)
Diary recorded work patterns on macOS. Interviews with colleagues then revealed difficulty sustaining uninterrupted, concentrated work.
The paper introduces iWrite, a gamification writing software developed at gamelab.berlin, part of the Cluster of Excellence Image Knowledge Gestaltung at Humboldt University Berlin. Its central argument is that game mechanics such as feedback loops, milestones, and rewards can help students and academics overcome motivational and self-regulatory barriers in long, demanding writing projects, ultimately leading to more efficient, sustainable, and enjoyable writing and better creative outcomes. The software evolved from an earlier macOS tool called Diary, which recorded work patterns, and was redirected toward supporting the writing of theses, dissertations, and monographs after interviews with colleagues revealed difficulty sustaining uninterrupted concentrated work.
The software's feature set is described in detail. Gamification elements include a persistent progress bar, points awarded per session with optional modifiers that detect violations such as breaks or distracting applications, a planner for scheduling sessions, a daily-streak flame system, a visualization that reads Word document chapter structure and a growing house graphic, levels with unlockable expert tips, and daily task cards. Supportive features include an algorithmic proofreader for sentence-level feedback and time and activity tracking carried over from Diary. The paper draws on prior research linking such mechanics to self-regulation, motivation, and creativity, though it presents no independent empirical results for iWrite itself.
Evidence of adoption so far is informal: positive uptake among Cluster staff, who used the tool for publications and provided feedback, and testing in an academic writing school at Humboldt University. A systematic evaluation is planned within the EU-FairPlay project starting in 2024, designed to assess usage consistency and effects on writing progress among students over several weeks. The authors expect this study to reveal which game mechanics are effective in academic writing contexts.
European Conference on Games Based Learning (ECGBL) · 2024