Updated Apr 30, 2026 by Kadokawa Corporation
Financial
Published by Kadokawa Corporation
KADOKAWA’s financial performance for the nine-month period ending December 31, 2025, reflects a period of significant contraction, characterized by a 1.7% decline in net sales and a 59.7% collapse in operating profit. This downturn stems from difficult year-over-year comparisons against previous major title successes, rising operational costs, and the lingering impact of past cyberattacks. The Publication/IP Creation segment experienced the most acute pressure, with operating profit falling by 90.2% as the company increased investments in digital manufacturing, logistics, and human capital while facing a decrease in sales scale per individual title. The company’s diversified business model provided some stability, as the Web Services and Education/EdTech segments emerged as key growth drivers. Specifically, the N High School Group reported a 10% increase in student enrollment, highlighting the resilience of the education division. Conversely, the Animation/Film and Gaming segments struggled, with international net sales declining by 16.6% due to a shift in the release slate toward new adaptations rather than established, high-performing franchises. To address these systemic challenges, KADOKAWA is currently executing comprehensive business reforms, including organizational streamlining and aggressive cost-optimization strategies. Management remains focused on long-term recovery, prioritizing the secondary utilization of intellectual property and leveraging a robust pipeline of animation sequels and major titles to bolster performance in the final quarter and the upcoming fiscal year. By balancing immediate fiscal discipline with continued investment in core IP development, the company aims to stabilize its margins and restore profitability across its global operations.
Contents Contents 1. Summary of Consolidated Earnings Results for the 3rd Quarter for the Fiscal Year Ending March 31, 2026 P3 2. Consolidated Earnings Results for the 3rd Quarter of the Fiscal Year Ending March 31, 2026 (by Segment) P10 3. Appendix P20
Summary of Consolidated Earnings Results for the 3rd Quarter for the Fiscal Year Ending March 31, 2026
of the Fiscal Year Ending March 31, 2026 (Unit: Million JPY) Apr.-Dec. 2024 Apr.-Dec. 2025 Year on year Oct.-Dec. 2024 Oct.-Dec. 2025 Year on year (Unit: Million JPY) Apr.-Dec. 2024 Apr.-Dec. 2025 Year on year Oct.-Dec. 2024 Oct.-Dec. 2025 Year on year Results Results (changed amount) Results Results (changed amount) Net sales 206,587 202,991 -1.7% 70,267 69,058 -1.7% Net sales (-3,595) (-1,208) Operating profit 15,838 6,377 -59.7% 5,211 826 -84.1% (-9,461) (-4,384) └ Operating margin 7.7% 3.1% -4.5pt 7.4% 1.2% -6.2pt Ordinary profit 17,226 9,107 -47.1% 7,455 2,329 -68.8% (-8,118) (-5,125) Profit attributable to 7,366 2,211 -70.0% 4,270 720 -83.1% owners of parent (-5,155) (-3,550) owners of parent EBITDA -39.0% -56.2% (Operating prifit + depreciation 21,534 13,144 -39.0% 7,227 3,167 -56.2% + amortization of goodwill) 21,534 13,144 (-8,390) 7,227 3,167 (-4,060) + amortization of goodwill (-8,390) (-4,060)
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Net Sales and Operating Profit by Business Segment (Unit: Million JPY) Apr.-Dec. 2024 Apr.-Dec. 2025 Year on year Oct.-Dec. 2024 Oct.-Dec. 2025 Year on year (Unit: Million JPY) Apr.-Dec. 2024 Apr.-Dec. 2025 Year on year Oct.-Dec. 2024 Oct.-Dec. 2025 Year on year Results Results (changed amount) Results Results (changed amount) Publication/ Net sales 111,723 111,681 -0.0% (-42) 39,250 39,365 +0.3% (+115) Publication/ Net sales 111,723 111,681 -0.0% (-42) 39,250 39,365 +0.3% (+115) IP Creation Operating profit 6,362 623 -90.2% (-5,739) 2,005 365 -81.8% (-1,639) Operating profit 6,362 623 -90.2% (-5,739) 2,005 365 -81.8% (-1,639) Net sales 37,921 31,632 -16.6% 11,490 10,602 Animation/Film -16.6% (-6,289) -7.7% (-888) Operating profit 4,705 -904 - (-5,609) 1,064 -9 - (-1,073) Gaming Net sales 26,452 23,381 -11.6% (-3,070) 8,302 6,787 -18.2% (-1,514) Operating profit 8,659 8,050 -7.0% (-608) 2,586 1,388 -46.3% (-1,198) Web services Net sales 13,369 16,249 +21.5% (+2,880) 5,039 5,142 +2.0% (+102) Operating profit -712 2,187 - (+2,899) 295 617 +109.0% (+322) -
(-1,073) Gaming Net sales 26,452 23,381 -11.6% (-3,070) 8,302 6,787 -18.2% (-1,514) Operating profit 8,659 8,050 -7.0% (-608) 2,586 1,388 -46.3% (-1,198) Web services Net sales 13,369 16,249 +21.5% (+2,880) 5,039 5,142 +2.0% (+102) Operating profit -712 2,187 - (+2,899) 295 617 +109.0% (+322) - Education/EdTech Net sales 11,319 12,837 +13.4% (+1,517) 3,661 4,227 +15.5% (+566) Education/EdTech Operating profit 2,264 2,510 +10.9% (+246) 816 843 +3.3% (+26) +10.9% +3.3% Net sales 12,570 10,949 -12.9% (-1,621) 4,787 4,020 -16.0% (-766) Others Net sales 12,570 10,949 -12.9% (-1,621) 4,787 4,020 -16.0% (-766) Others Operating profit -3,212 -3,128 - (+83) -789 -1,038 - (-248) Operating profit -3,212 -3,128 (+83) -789 -1,038 - (-248) Corporate/ Net sales -6,769 -3,740 - (+3,029) -2,263 -1,087 - (+1,175) Eliminations Net sales -6,769 -3,740 - (+3,029) -2,263 -1,087 - (+1,175) Eliminations Operating profit -2,228 -2,961 - (-732) -767 -1,340 - (-573) Operating profit -2,228 -2,961 - (-732) -767 -1,340 - (-573)
• Year Ending March 31, 2026 Net sales: -1.7%, operating profit: -84.1%, ordinary profit: -68.8%, net profit: -83.1% The decline in profit in Publication/IP Creation, and deceases in sales and profit in Animation/Film and Gaming, had major impacts, leading to overall declines in consolidated sales and profit ➢ In Publication/IP Creation, sales rose slightly, benefitting from the elimination of effects from the cyber attack, and also driven by performance in international paper -based books, with sales increasing mainly in North America and new bases. Operating profit declined, mainly driven by the ongoing deterioration of marginal profit from the downscaling of titles in domestic paper -based b ooks and e- books, higher personnel expenses, and positive effects from the change in sales recognition timing in the previous fiscal year for e-books However, in December alone, the domestic paper -based books business performed strongly, and steady progress was made on the business reforms announced in the second quarter ➢ In the Animation /Film Segment, multiple new theatrical titles and the secondary utilization of already released titles contri buted to results, driving higher sales in Film.
Capcom achieved a historic peak in FY26/3, reporting net sales of ¥1.95 billion and operating profit of ¥752 million—both up 15% year‑over‑year. The surge was driven by strong new‑title releases and catalog sales, particularly through digital channels, and marked the company’s highest cumulative unit sales at 5.9 million. Retail expansion reached 61 stores, including the first overseas Capcom Store in Taipei, underscoring a growing global footprint. Looking ahead to FY27/3, Capcom targets more than 10% operating‑profit growth and ¥2.1 billion in sales, underpinned by a steady pipeline of new IP launches such as *Pragma* and an expanded catalog strategy. The company plans to release one new machine per quarter, aiming for 53 000 units across four titles—including Biohazard RE:3 and Resident Evil 7—while projecting net sales of ¥209 million and operating profit of ¥104 million. A key focus is deepening IP monetisation through e‑sports, media tie‑ins, and mobile extensions, with an expected 18% year‑over‑year increase in pachislo volume and intensified expansion into emerging markets. The FY26/3 earnings report also highlights significant workforce growth, with an annual addition of over 100 developers and the integration of AI tools to enhance efficiency. Financially, net sales rose 14% YoY to ¥1,259 bn and operating profit increased 18% to ¥508 bn, while maintaining a strong cash position that balances shareholder returns, employee compensation, and reinvestment. Diversity metrics improved, with female core‑role representation at 15.7% and paternity leave utilization at 79.7%, reflecting a broader talent strategy aimed at sustaining long‑term innovation and market leadership.
Fiscal year 2026 ended with a 13 % rise in sales to ¥487.5 bn, yet operating income swung from a ¥48.1 bn profit in FY2025 to a ¥5.7 bn loss, driven by significant goodwill impairments on Rovio and Stakelogic and a widening deficit in the Gaming segment. Adjusted EBITDA fell to ¥16.6 bn, reflecting heavy upfront development costs and impairment charges, while net equity contracted by ¥48.7 bn as cash balances were depleted following the acquisitions of GAN and Stakelogic. Within Entertainment Contents, sales edged up to ¥326.6 bn from ¥321.5 bn, but operating income declined from ¥40.8 bn to ¥32.4 bn because new Full‑Game and F2P titles underperformed, despite steady growth in licensing revenue. Forecasts for FY2027 project sales of ¥357 bn and operating income of ¥42.5 bn, contingent on successful new IP launches, repeat sales, and a planned lift in licensing income. Margin erosion from title underperformance remains a key risk. Capital allocation for FY2026/3 was restructured to focus on ¥190 bn of cumulative investment over FY2025–FY2027, allocating ¥80 bn to development, ¥120 bn to strategic acquisitions, and planning ¥70 bn in share buybacks while pausing large‑scale M&A. Shareholder returns are expected to rise sharply, with FY2026/3 projected at ¥31.5 bn (≈¥11.7 bn in dividends) and FY2027/3 potentially reaching ¥16.2 bn under a 50 % total‑return ratio applied to projected net income. Pachislot sales showed modest growth, buoyed by new titles and strong first‑week performance of flagship IPs such as “Hokuto No Ken” and “Kabaneri of the Iron Fortress.” Pachinko sales declined as the temporary lift from Lucky Trigger 3.0 Plus faded and hall utilization softened. The group plans to introduce reel‑exchangeable cabinets, expected to account for roughly 20 % of pachislot revenue, and is positioning the gaming business for a J‑curve bottom in FY2027 through intensive lease sales and B2B platform upgrades. The release schedule for FY2026/3 emphasizes a concentrated push of multi‑platform titles, including the Nintendo Switch 2 launch in March 2026 and a slate of global releases across consoles, PC, and mobile from late 2025 to mid‑2026. Key animation properties such as *Detective Conan* and *Lupin the Third* are slated for April–June 2025, with several new IPs and Netflix exclusives planned for early 2026. Pachislot and pachinko product launches are detailed with projected unit sales ranging from 8,000 to 49,000 units across varying gambling‑specification tiers.
Sony Group’s FY2025 consolidated results demonstrate modest revenue growth and a mixed profitability profile across its core business units. Total sales increased 4 % to ¥12.48 trn, largely driven by higher operating income in the Imaging & Sensing Solutions (I&SS) and Music segments. Operating income rose 13 % to ¥1.45 trn, while net income attributable to shareholders fell 3 % to ¥1.03 trn because of a larger equity‑method loss in the Financial Services arm and higher impairment charges. Operating cash flow remained flat at ¥1.97 trn, and the spin‑off of Sony Financial Group was treated as a discontinued operation from Q1 FY25 onward. Within the Music division, sales climbed 15 % to ¥277.5 billion, propelled by growth in Recorded Music and Music Publishing streaming revenues (+9 % and +14 % respectively), live‑event income, and a strong contribution from the Demon Slayer franchise. Operating income in this segment surged 25 % to ¥89.7 billion, reaching a record high even after excluding one‑time items. Sony projects flat sales for FY2026, with operating income expected to decline 11 % to ¥47 billion as streaming gains are offset by the loss of Demon Slayer’s impact. The company consolidates its Pictures and Music results on a U.S. dollar basis, translating foreign‑currency sales and costs using weighted average exchange rates while accounting for hedging transactions. Foreign‑exchange fluctuations affect both sales and operating income, with I&SS hedging gains or losses incorporated into these calculations. These disclosures supplement, but do not replace, Sony’s IFRS‑compliant consolidated financial statements.
France Bed Holdings Co., Ltd. released its consolidated financial results for the six-month period ending September 30, 2025, prepared in accordance with Japanese GAAP. The report details the company’s operating performance, financial position, and cash flow status, while maintaining its previously announced earnings forecasts for the full fiscal year ending March 31, 2026. During the first half of the fiscal year, the company reported net sales of 29,259 million yen, remaining essentially flat compared to the same period in the previous year. However, profitability metrics experienced a decline, with operating profit falling 16.0% to 1,782 million yen and ordinary profit decreasing 17.7% to 1,765 million yen. Profit attributable to owners of the parent reached 1,047 million yen, representing a 20.9% year-on-year decline. Basic earnings per share for the period were 31.20 yen, down from 38.36 yen in the prior year. The company’s financial position as of September 30, 2025, shows total assets of 67,084 million yen and net assets of 39,158 million yen, resulting in an equity-to-asset ratio of 58.3%. Cash flows from operating activities provided 2,541 million yen, while investing and financing activities reflected ongoing capital allocation, including the purchase of treasury shares and continued investment in property, plant, and equipment. Looking ahead to the full fiscal year ending March 31, 2026, the company maintains its forecast of 62,300 million yen in net sales and 4,750 million yen in operating profit. These projections reflect a modest growth expectation of 2.8% in sales and 1.1% in operating profit compared to the previous fiscal year. The company continues to operate under stable accounting policies with no significant changes in the scope of consolidation.