Updated Jun 10, 2026 by Kadokawa Corporation
Legal
Published by Kadokawa Corporation
Kadokawa Corporation’s board issued a formal opposition to a shareholder proposal submitted by Oasis Japan Strategic Fund Y Ltd. The proposal, slated for the June 24, 2026 annual meeting, called for the dismissal of CEO and director Takeshi Natsuno. The board’s response, released May 14, 2026, outlines three principal arguments against the proposal. First, it asserts that Natsuno’s leadership has driven a “Global Media Mix with Technology” strategy that has expanded the company’s intellectual‑property portfolio, increased overseas sales, and set ambitious mid‑term targets (FY 2026–2031) of ¥400 billion in sales and 9.4 % ROE, positioning the company for long‑term value creation. Second, the board highlights Natsuno’s role in strengthening cyber resilience after a 2024 ransomware attack, crediting his IT‑industry experience for rapid containment and ongoing security improvements. Third, the board disputes the shareholder’s claims of mismanagement, noting that sales per editor have risen, quality controls remain stringent, and strategic decisions regarding in‑house publishing and goodwill impairments were justified within the broader restructuring plan. The board’s stance is grounded in its nominating committee’s deliberations and a broader assessment of corporate governance, concluding that dismissing Natsuno would undermine medium‑ to long‑term shareholder interests. The notice is limited to the Japanese market, covering Kadokawa’s domestic and international media operations over the fiscal years 2020–2025, and reflects a board‑level decision rather than an empirical survey.
FASF May 14, 2026 For Immediate Release Company: KADOKAWA CORPORATION Representative: Takeshi Natsuno, Chief Executive Officer (Stock Code: 9468, TSE Prime Market) Contact: Shinobu Murakawa, Chief Operating Officer (TEL: 03-5216-8212) Notice Regarding the Opinion of the Company’s Board of Directors on the Shareholder Proposal KADOKAWA CORPORATION (the “Company”) received a letter dated April 17, 2026 from one of the Company’s shareholders, Oasis Japan Strategic Fund Y Ltd. (the “Proposing Shareholder”), to the effect that it would make a shareholder proposal (the “Shareholder Proposal”) at the 12th Annual General Shareholders Meeting of the Company to be held on June 24, 2026 for the purpose of dismissing Takeshi Natsuno, a Company director, and the Company carefully considered the Shareholder Proposal. At the Board of Directors meeting held today, the Company resolved to oppose the Shareholder Proposal as follows. As a result, the Company hereby announces as follows. 1. Proposing Shareholder Name of the Proposing Shareholder: Oasis Japan Strategic Fund Y Ltd. 2. Agenda Item Proposed in the Shareholder Proposal Dismissal of one director 3. Summary of Agenda Item and Reason for Proposal As described in the Exhibit “Contents of the Shareholder Proposal”. The Exhibit “Contents of the Shareholder Proposal” is a translation of the original transcription of the relevant section of the Shareholder Proposal submitted by the Proposing Shareholder.
of Agenda Item and Reason for Proposal As described in the Exhibit “Contents of the Shareholder Proposal”. The Exhibit “Contents of the Shareholder Proposal” is a translation of the original transcription of the relevant section of the Shareholder Proposal submitted by the Proposing Shareholder. 4. Opinion of the Company’s Board of Directors on the Shareholder Proposal (1) Opinion of the Company’s Board of Directors After consideration of the Nominating Committee’s deliberations and resolution, the Board of Directors opposes the Shareholder Proposal. (2) Reasons for Opposition The Board of Directors carefully considered the Shareholder Proposal in light of the deliberations and resolution of the Nominating Committee. As a result, the Board of Directors determined that the Shareholder Proposal was not appropriate from the perspective of enhancing the Company’s medium- to long-term corporate value and maximizing the shareholders’ common interests for the following reasons, and resolved to oppose the Shareholder Proposal. i. The Company’s medium- to long-term corporate value and the shareholders’ common interests are expected to be maximized through business structural reforms carried out by the Board of Directors with Director Natsuno serving as the Chief Executive Officer Since Director Natsuno assumed the position of Representative Director and President of the Company (Chief
Executive Officer, after the Company shifted to a company with nominating committee, etc. (shimei iinkai-tou secchi kaisha); hereinafter the “Chief Executive Officer” refers to the representative of the Company regardless of time) in 2021, under its core strategy of “Global Media Mix with Technology” for creating and globally rolling out a diverse range of intellectual property with a business portfolio widely ranging from publication, videos, games, web services to education etc., the Company has built a structure for steadily creating publication intellectual property and expanded the animation production structure, while also continuously expanding overseas bases, thereby consistently improving the foundation for the Company’s growth. In November 2023, the Company published the mid-term management plan having stable growth of the publication, animation and other businesses as the foundation and aiming for mid-term growth of the gaming business despite fluctuations each fiscal year. As a result, sales have continuously grown while the size of business has expanded to a certain degree.
agement plan having stable growth of the publication, animation and other businesses as the foundation and aiming for mid-term growth of the gaming business despite fluctuations each fiscal year. As a result, sales have continuously grown while the size of business has expanded to a certain degree. With respect to the management policy of “Global Media Mix with Technology”, overseas sales have remained on an upward trend in the mid-term despite fluctuations depending on the game titles released each fiscal year. Meanwhile, due to changes in the publication and animation market environments, soaring costs, the lower number of hit titles than expected and other factors, the actual result and forecast of operating profit deviated from the original plan. In light of the foregoing circumstances, the Board of Directors has determined that it is necessary to respond with utmost speed to both the need for “thorough improvement and rationalization of immediate challenges” and the need for “maximization of growth opportunities through new partnerships and other initiatives”. Accordingly, the Board of Directors has concluded that, rather than merely extending the existing plan, a fundamental restructuring— entailing a reassessment of the timeline for achieving targets and the promotion of more aggressive reforms—is required.
ough new partnerships and other initiatives”. Accordingly, the Board of Directors has concluded that, rather than merely extending the existing plan, a fundamental restructuring— entailing a reassessment of the timeline for achieving targets and the promotion of more aggressive reforms—is required. Based on this conclusion, the Company announced today its new mid-term management plan, “Mid-term Management Plan: FY2026–FY2031 Transformation, Growth, and Expansion” (the “New Mid-term Management Plan”). The New Mid-term Management Plan designates FY2026 and FY2027 as a “structural reform period” for resolving the business challenges that the Company currently faces, and sets targets of achieving sales of 400 billion yen, operating profit of 38 billion yen, ROE of 9.4% and EPS of 180 yen in FY2031. This plan requires the more aggressive advancement of the “Global Media Mix with Technology” strategy led by Chief Executive Officer Natsuno, and his leadership is essential to achieving said targets. Currently, Japanese content is drawing attention worldwide, and as the global market expands, target areas are also expanding, resulting in substantial changes in the business environment. Business structural reforms for realizing continued growth as explained above have become a pressing challenge, and the Company has determined that under such an environment, the knowledge and leadership that ChiefExecutive Officer Natsuno has cultivated through his management experience at a highly volatile IT company will enable speedy business structural reforms, leading to maximization of the Company’s medium- to long-term corporate value and the shareholders’ common interests.
and leadership that ChiefExecutive Officer Natsuno has cultivated through his management experience at a highly volatile IT company will enable speedy business structural reforms, leading to maximization of the Company’s medium- to long-term corporate value and the shareholders’ common interests. ii. Swift response to a cyberattack was enabled by the Board of Directors with Director Natsuno serving as the Chief Executive Officer Around June 2024, the Company’s server in a data center came under a large-scale cyberattack including ransomware. The Company takes it very seriously that it was unable to prevent the cyberattack and caused concern and inconvenience to its shareholders, readers, users, authors and creators. Meanwhile, as explained in i above, since Director Natsuno assumed the position of the Company’s Chief Executive Officer, under the core strategy of “Global Media Mix with Technology”, the Company had promoted digital transformation as part of business structural reforms, and at the same time, improved IT infrastructure management and monitoring system (specifically, by monitoring of the key systems and terminals using EDR/XDR, and building a 24/7 system using a SOC (Security Operation Center)) and renovated aged systems, thereby reducing security risks; and the Company believes that, for this reason, it was able to respond swiftly to prevent the spread of damage, including the early identification of the situation and the prompt isolation and restoration of th
GungHo Online Entertainment reported a significant decline in financial performance for the fiscal year ending December 31, 2025. Consolidated net sales fell 10.0% year-on-year to 93,242 million yen, while operating profit plummeted 71.1% to 5,056 million yen. The downturn was primarily driven by a slowdown in non-consolidated sales from the flagship title Puzzle & Dragons, which suffered from fewer high-profile character collaborations compared to the previous year. Profitability was further pressured by rising labor costs following the full acquisition of Alim Co., Ltd. and increased bonus payments in the fourth quarter, leading to a quarterly operating loss of 811 million yen in the final period. The geographic scope of operations remains centered in Japan, though subsidiary Gravity Co., Ltd. provided a strategic buffer through successful releases in Southeast Asia, Taiwan, Hong Kong, and China. While Puzzle & Dragons remains the company’s core asset with 63 million downloads in Japan as of April 2025, newer titles like Ragnarok M: Classic and Ragnarok: Twilight contributed to Gravity’s year-on-year revenue growth. Additionally, the company expanded its multi-platform presence with the December 2025 global launch of LET IT DIE: INFERNO on PlayStation 5 and PC. Methodologically, the findings are based on consolidated financial statements and internal download tracking data. The results highlight a transition period for the company, characterized by a shifting sales mix and higher fixed costs. Despite the decline in annual net profit attributable to owners—which dropped 87.4% to 1,407 million yen—the company maintains a strong liquidity position with 130,474 million yen in cash and deposits, supporting continued investment in its long-term service titles and new global releases.
This financial report details the consolidated results for KADOKAWA Corporation during the first nine months of the fiscal year ending March 31, 2026, covering the period from April 1, 2025, to December 31, 2025. The data reflects a challenging period for the Japanese media conglomerate, characterized by significant declines in profitability despite relatively stable net sales. Net sales reached 202.9 billion yen, a slight 1.7% decrease year-on-year, while operating profit plummeted 59.7% to 6.3 billion yen. Net income attributable to owners of the parent fell 70.0% to 2.2 billion yen. Performance varied significantly across industry segments. The Publication and IP segment saw a 90.2% drop in operating profit due to smaller-scale domestic hits and rising personnel costs, despite growth in overseas markets like the U.S. and Asia. The Animation and Live-Action segment transitioned to an operating loss of 904 million yen, attributed to a higher ratio of new, less established titles compared to the previous year’s major hits. The Game segment, led by FromSoftware, reported an 11.6% revenue decline; while the new title Elden Ring Nightreign performed well, it could not match the high bar set by the previous year’s Elden Ring expansion and repeat sales. Conversely, the Web Services and Education/EdTech segments showed resilience, with Web Services recovering from prior cyberattack impacts to post a 21.5% increase in sales. Strategically, the company continued its "Global Media-Mix with Technology" initiative, expanding its international footprint through the acquisition of Edizioni BD in Italy and SOZO Pte. Ltd. in Singapore. These moves aim to strengthen IP recognition and D2C capabilities in Europe and Southeast Asia. Despite the quarterly downturn, the company maintained its full-year forecast, projecting 278.2 billion yen in net sales and 10.3 billion yen in operating profit, while confirming a planned annual dividend of 30 yen per share.
Akatsuki Inc. achieved a significant financial turnaround in the third quarter of the fiscal year ending March 2026, characterized by a 79% year-over-year increase in consolidated sales to ¥6,581 million and a return to profitability with net income reaching ¥1,003 million. This performance was underpinned by a strategic reorganization into three core segments: Games & Comics, Entertainment & Lifestyle, and AI/DX Solutions. Growth was primarily catalyzed by the successful launch of Kaiju No. 8 The Game and the sustained operational efficiency of legacy titles such as Dragon Ball Z Dokkan Battle, which continues to drive revenue despite inherent seasonal fluctuations tied to major anniversary events. The company’s operational structure has shifted toward a model of selection and concentration, marked by strategic M&A activity and a reduction in research and development spending as major projects moved into the operational phase. While personnel and outsourcing costs rose due to the integration of new subsidiaries like PAPABUBBLE and Akatsuki AI Technologies, the core gaming workforce saw a downward trend in permanent staff. Investment activities remain a vital component of the corporate value proposition, with ¥2.2 billion in proceeds realized from exits, including one IPO and two M&A transactions, during the cumulative nine-month period. Future strategy focuses on global IP expansion and optimized capital allocation, supported by a strategic alliance and a commitment to shareholder returns. The company has established a plan to return between ¥10 billion and ¥15 billion to shareholders through fiscal year 2028, utilizing a progressive dividend policy. Despite a slight decrease in total assets to ¥57,687 million due to lower accounts receivable, the group maintains a robust financial position intended to support long-term growth across its diversified entertainment and technology portfolio.
Akatsuki Inc. reported substantial year-over-year growth in sales and profitability for the third quarter of the fiscal year ending March 2026. Consolidated sales for the quarter reached ¥6,581 million, a 79% increase compared to the same period in the previous year, while operating profit rose to ¥1,338 million, reversing a loss from the prior year. This financial improvement was driven by the successful release of Kaiju No. 8 The Game, the continued performance of Dragon Ball Z Dokkan Battle, and the strategic consolidation of four acquired companies. The Games & Comics segment remains the primary revenue driver, contributing ¥5,225 million in quarterly sales. Profitability in this sector improved significantly due to a rigorous business portfolio review and enhanced operational efficiency for existing titles, which led to a large-scale reduction in expenses. Beyond gaming, the company expanded its scope through M&A activity, establishing a new AI / DX Solutions segment and bolstering the Entertainment & Lifestyle division. These new segments reflect the inclusion of acquired entities such as PAPABUBBLE, WOWs, Natee, and Akatsuki AI Technologies. Geographically, the company noted strong global performance for its legacy titles, specifically reaching top store rankings in five regions, including Japan and France. Financial data indicates a robust balance sheet with cash and equivalents totaling ¥33,266 million. The methodology for these results involves consolidated accounting of various subsidiaries and the use of Adjusted EBITDA to measure performance, which accounts for depreciation, amortization, and investment-related cash flows. Overall, the findings suggest a successful transition toward a more diversified and cost-efficient corporate structure.