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80% of the 1,300 surveyed students in Irish primary schools found infinite leaderboards positive. However, the remaining 20% experienced alienation.
The integration of infinite leaderboards within digital mathematics games serves as a double-edged sword for student engagement, functioning as a powerful motivational tool for some while simultaneously alienating others. Research involving over 1,300 Irish primary school students demonstrates that leaderboard enjoyment is not a uniform experience but is instead deeply contingent upon a player’s specific psychological profile and competitive standing. While approximately 80% of students report a positive experience with these features, the data reveals that leaderboard rank, performance in competitive game modes, and individual levels of mathematics anxiety are the primary determinants of user sentiment.
Mathematics anxiety emerges as a critical variable that consistently undermines the effectiveness of competitive gamification. Students experiencing high levels of anxiety report lower satisfaction with leaderboard systems regardless of their actual academic performance, suggesting that social comparison mechanisms can inadvertently diminish confidence and engagement. Mediation analysis confirms that a player’s rank serves as the primary bridge between their mathematical ability and their enjoyment of the game, indicating that the leaderboard experience is fundamentally tied to relative social standing rather than intrinsic learning goals.
Predictive modeling, specifically through the application of XGBoost algorithms, achieves nearly 80% accuracy in forecasting player sentiment, highlighting the predictability of these behavioral patterns. These findings suggest that developers must move away from static, infinite leaderboard designs to avoid the negative consequences of social comparison. Instead, the implementation of adaptive or relative leaderboard systems is recommended to better accommodate diverse student needs. By prioritizing psychological well-being alongside competitive mechanics, game designers can create more inclusive environments that sustain engagement without compromising the learning experience for vulnerable students.
European Conference on Games Based Learning (ECGBL) · 2026