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Create free accountso we're putting game at connects london i'm john from coffee gamer hi don't you Tommy nice to meet you Tommy so what are you up to oh well um as you know I used to be the game's guru of King but I just left they sake they didn't buy the dead hella discover users ya know so I've been there for for almost three years but now i am again starting a new company insists the fifth company bit company you know proper ultra livin Steve look for Jose we see ya also I've been a little bit involved in this project stupid young okay which means that was initiated no yeah said again it's too young Stu again yeah it was the
first commercial computer game in Sweden okay yeah I was released in 78 so it's pretty pretty old and it was an adventure game yeah but we just we spoke to the guys who did it and asked if we could use the same name for for this project which is basically a non-profit accelerator out in the forest by like in a good position nature okay it means cabin isn't it yeah so we hope to host about 20 firing in golfers air it academy summer yeah okay for pretty quick it would be everything paid for and what kind of piggley looking for for that what's up what's got a criteria ah innovative game developers programmers designers sweets rebel guy said people from all around the world okay no so we have already seen quite a lot of interest we have a website instagram.com st you gee al and yeah people are super
excited much living in a constant in the forest I enjoy that it's nothing sweet in the summer yeah I mean one thing the swim has is we have a really good game 12 culture and and also we have really good infrastructure when it comes to broadband and you're out in the side so we don't wait leverage that and do a lot of video recording and then post it online so people can follow a little bit and is the point that they can affect have to finish their gaming that fear is it just kind of audits like an accelerator and making go off and getting need more time to the game or yeah I think we'll we'll see both her you know coming out prototypes coming out people coming in with something that they've been doing a little bit already and hopefully we can help build up a fan gathering of people who are interested in their project and anything every years at the kind of player yeah yeah that's annual things stuff what okay and
we're it's fizzing funded by a lot of people almost all from individuals from almost all the Swedish game companies okay so sort government-funded no it's primarily funded by by the successful lawyer successive the Swedish industries yeah no it's fun we have people from young and King and dice and how many Avalon shortly rovio's also Swedish no well there is a swedish lego they have a office in my store on sat.1 good so stop stop your applications now yeah yeah they're very soon a tasty ok cakes
Stugan functions as a non-profit game accelerator designed to foster innovation within the global independent development community. Named after the first commercial computer game released in Sweden in 1978, the initiative provides a unique environment for developers to refine their projects. The program hosts approximately 20 participants for a summer residency in a remote forest setting, offering an immersive experience where all expenses are covered. This initiative aims to support both the creation of new prototypes and the further development of existing projects, while simultaneously helping developers build initial fan bases and community interest.
The accelerator leverages Sweden’s robust gaming culture and advanced broadband infrastructure to facilitate high-quality video documentation of the development process, which is shared publicly to engage audiences. While the program is open to international applicants, it specifically seeks talented programmers and designers capable of contributing innovative concepts to the industry. The selection process prioritizes creative potential and the ability to demonstrate progress during the residency period.
Funding for the project is sourced entirely from private individuals associated with successful Swedish game companies, including prominent entities like King, DICE, and various others within the local ecosystem. By eschewing government funding in favor of industry-led investment, the accelerator maintains a focus on practical, market-oriented growth. The project is intended to be an annual endeavor, serving as a collaborative bridge between established industry veterans and emerging talent to ensure the continued vitality of the Swedish and global gaming sectors.
PocketGamer.biz · 2026