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DiGRA
The research combines ethnographic fieldwork at tournaments with 36 player interviews.
This study examines how players of Warhammer 40,000 reframe defeat as success. Drawing on ethnographic fieldwork and 36 player interviews at tournaments in Victoria, Australia, the authors argue that the game functions less as a purely competitive contest than as a framework for enjoyable experiences, in which losing can still count as winning. Their central thesis is that players construct post-match narratives that shift attention away from outcomes toward other dimensions of play.
The most consistent of these reframings emphasize strategic decision-making, narrative backstory or "fluff," the painting and crafting of miniatures, sportsmanship, and the role of luck or the metagame in determining matchups. Participants describe losses as "moral wins," and interview accounts from players such as Richard, Karl, and Barry illustrate how these post-hoc narratives are assembled. The authors trace part of this orientation to the game's own rulebook and tournament messaging, which states that winning at any cost is less important than enjoyment and encourages a relaxed, social view of competition.
Shared subcultural vocabulary plays a supporting role in sustaining these interpretations. Terms such as "Cheese" and "fluff," together with norms of balanced list-building, give players a common language for evaluating games in ways that allow losses to be counted as wins in their own eyes and in the eyes of others. The study thereby situates competitive tabletop play within a social economy of recognition and enjoyment.
The research is geographically bounded to one regional tournament community, which limits generalization beyond Victoria, but its findings are argued to extend existing scholarship on tabletop gaming. Its research base draws on work in tabletop wargaming, digital game studies, and play theory, spanning game design, rules and dice mechanics, and the social dynamics of elimination and fair play.
DiGRA · 2020