Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
The primary objective of this research is to evaluate the effectiveness of paper prototyping as a method for identifying natural, intuitive user gestures for collaborative tabletop digital games. By utilizing a low-fidelity paper model of a role-playing game (RPG), the study seeks to determine if developers can establish an appropriate gesture set for multitouch interfaces before committing to expensive software development. This approach aims to mitigate usability issues early in the design cycle and ensure that the final system aligns with user expectations for collaborative interaction.
The methodology involved a small-scale test with four participants who interacted with a physical tabletop setup featuring paper-based characters and action cards. Participants were tasked with playing the game without predefined gestures, allowing them to intuitively develop their own movements for movement, combat, and special skills. The findings indicate that while basic movement gestures were universally intuitive, complex or collaborative actions required significant deliberation and social negotiation among players. Furthermore, the study highlights that the naming conventions of in-game skills heavily influence the gestures players choose to perform.
Despite the utility of the technique, the research identifies notable limitations inherent in paper prototyping for tabletop environments. The lack of real-time feedback caused players to hesitate, and the physical nature of the paper components occasionally led to unintended movements or the use of three-dimensional gestures that were incompatible with 2D multitouch systems. Ultimately, the study concludes that paper prototyping is a viable, cost-effective tool for early-stage interface design, provided that developers account for the discrepancies between physical paper interactions and digital system constraints. Future research is recommended to explore how social context, age, and gender influence gesture selection in collaborative gaming environments.