1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
This paper proposes a methodological framework for studying how video games depict the characters of classical mythology, namely the gods and heroes of Greece and Rome. Its central argument is that existing research on antiquity in games has concentrated on historical depiction and audiovisual interpretation, while neglecting characterization, and that a dedicated theoretical model is needed before such analysis can proceed. The authors ground their approach in classical and narratological theories of character, particularly Chatman's definition of character as relatively stable personal traits and the tripartite model of name-giving, direct characterization, and indirect characterization developed by De Temmerman and van Emde Boas for ancient Greek literature. They argue that video games differ from literary texts because the user actively manipulates the protagonist, making the player a driving force in the characterization process.
The framework is designed to answer questions about who characterizes, who is characterized, what types of characters can be distinguished, and which characterization techniques the medium employs. It is developed and tested through brief case studies drawn from several titles across different genres, including Age of Mythology: Extended Edition, Rome: Total War, God of War, Smite, and Assassin's Creed Odyssey. The selection is intended to expose the variety of mechanics through which classical deities and heroes can be implemented in interactive simulations.
The study is presented as a work in progress, with a first wave of analysis already yielding results and a final stage that will critically reassess the framework against a textual corpus. The authors anticipate that the findings will reveal how contemporary designers and audiences conceive of classical mythology and how far modern remediations parallel ancient conceptions of divine and heroic figures. More broadly, they expect the work to clarify how character functions as a narrative element within video games.
DiGRA · 2022