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This is the published version of a paper published in Entertainment Computing. Citation for the original published paper (version of record): Gini, F., Roumelioti, E., Schiavo, G., Paladino, M P., Nyul, B. et al. (2025) Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities Entertainment Computing, 52: 100919-100919 https://doi.org/10.1016/j.entcom.2024.100919 Access to the published version may require subscription.
Carleton University · 2026