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Dataspelsbranschen
This standing is maintained despite Sweden's relatively small population.
See it on page 3The Swedish digital gaming market experienced significant expansion between 2013 and 2015, characterized by a rapid shift toward digital distribution and increased monetization of the active player base. Digital game sales grew by 34 percent in 2015 alone, reaching a total value of 3.3 billion SEK. This growth trajectory highlights a maturing market where individual players have become increasingly valuable to game companies, driven by a combination of new hardware cycles and diverse revenue models.
Key findings indicate that while the number of active players has grown, the conversion rate—the percentage of players making purchases—has remained relatively static. Instead, revenue growth is primarily fueled by a sharp increase in the average revenue per paying user (ARPPU), which saw segment-wide growth of 26 to 35 percent in 2015. PC-based gaming remains the dominant segment, accounting for over half of the market, while mobile games represent one-third of total revenue. Notably, the console segment demonstrated the highest percentage growth during the 2014–2015 period, rising by 47 percent.
The analysis covers the Swedish consumer market for PC and console gaming, utilizing transaction data from over 184,000 unique paying players. Methodology involves cross-referencing global transaction data from social, mobile, and MMO platforms with public financial disclosures and industry reports. While physical retail sales saw a decline since 2008, the introduction of the latest console generation briefly revitalized physical distribution. However, the report concludes that digital sales have become the primary driver of industry revenue, with Sweden maintaining a top-20 global position as a gaming market despite its relatively small population.
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