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DiGRA
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The document argues that the emerging field of urban play lacks a shared vocabulary connecting game design, urban planning, and civic engagement, and it proposes an experience-based framework to fill that gap. Rather than building a new standalone model, the authors extend the existing PLEX model into a PLEX/CIVIC framework, adapting nine playful experience categories (Completion, Control, Discovery, Exploration, Expression, Fantasy, Fellowship, Subversion, and Sympathy) to civic empowerment. This framework is linked to Schouten's conditions of motivation, participation, and advocacy, and is positioned as a provisional tool for designers and public stakeholders rather than a validated, empirically tested model.
The framework is substantiated through qualitative, descriptive analysis of urban games including Massively Multiplayer Soba, Submerged, Minimetro, and City Hall, each mapped to qualities such as relatedness, empathy, awareness, and understanding. The authors extend this analysis to four further examples, Block'hood, World Without Oil, Age of Energy, and Play Oosterwold, which differ in their methods: systems thinking, transmedia storytelling, real-time energy data, and collaborative board-game simulation. Each is rated across five qualities covering agency and impact, relatedness and empathy, understanding and perspective, awareness, and scenario-building and action. The authors conclude that these games have distinct strengths and none is clearly superior.
The scope of the work centers on playable and participatory city projects, with examples drawn largely from European and Anglo-American urban contexts and the recent literature on serious games and civic participation. Its contribution is conceptual and analytical rather than empirical; the authors explicitly call for further user testing and validation of the PLEX/CIVIC model before it can be considered robust. The closing bibliography situates the work within established research on SimCity as a planning tool, game-based public participation, and playable city initiatives.
The Game Business · 2026