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Deconstructor of Fun
The team aimed to promote networking and educational sessions focused on the mobile free-to-play gaming sector. They leveraged their presence at a major industry event.
The provided text serves as an announcement for the Deconstructor of Fun team’s participation in the 2018 Game Developers Conference (GDC) in San Francisco. The primary purpose of the content is to promote industry networking events and educational sessions led by the organization’s experts, focusing on the mobile free-to-play (F2P) gaming sector.
The team scheduled two primary educational sessions during the conference. The first, a live deconstruction of Golf Clash and Rules of Survival, aimed to provide technical and design-oriented insights into the mechanics that allow top-tier mobile titles to maintain market dominance. The second session focused on the professional development of product managers within the F2P space, specifically identifying five key behavioral and strategic differences that distinguish successful product managers from their peers.
Beyond these sessions, the team organized a mobile-focused networking meet-up at Topsy’s Bar to facilitate industry connections among professionals in the F2P ecosystem. The content highlights a commitment to high-level analytical discourse, emphasizing the importance of detailed game design and business strategy in the competitive mobile market. By leveraging their presence at a major industry event, the authors sought to engage directly with the development community, reinforcing their role as thought leaders in mobile game monetization and product management.
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Jason Schreier · 2026