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Eludamos: Journal for Computer Game Culture
Quijano-Cruz argues that video games deserve recognition as cultural expression.
Quijano-Cruz's 2009 Eludamos essay argues that video games deserve recognition as cultural expression, a status that scholarship has largely withheld in favor of studies of mechanics, pedagogy, or gaming subculture. Drawing a distinction between "cultural artefacts," which reveal the culture of their creators, and mere "objects of culture" such as consoles or discs, the author contends that narrative-driven interactive works can meaningfully engage social concerns. Using this framework, the essay positions Eternal Sonata (2007), a role-playing game framed around Chopin's deathbed dream, as the strongest example of a game that both incorporates and critiques aspects of society.
The analysis treats the game as a legitimate art form that fuses surrealist imagery with the innocence-versus-experience themes associated with William Blake. The essay highlights the game's hybrid combat system, which alternates linear turn-based and real-time elements, and its light-based skill mechanic as genuinely innovative design choices. Beneath a deceptively simple surface, the author identifies sustained social commentary on wealth accumulation, class injustice, mistrust, and the inevitability of war. The central conclusion is that these critical dimensions warrant serious scholarly attention rather than dismissal as entertainment.
The scope of the essay is focused on a single title, situated within broader debates in game studies, media theory, and the critique of mass culture. Its theoretical grounding draws on music history and cultural criticism, including biographical scholarship on Chopin and analyses of mass culture, though the document's final section consists solely of references and endnotes, offering no further findings beyond the essay's core argument.
DiGRA · 2019