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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
This potential is derived from the relationship between a player's intrinsic motivation and their application of specific skills within a game's rule structure.
The creative potential of computer games can be systematically quantified by adapting a componential framework that evaluates the intersection of task motivation, domain-relevant skills, and creativity-relevant skills. By utilizing behavioral observation and verbal protocol analysis, this methodology identifies specific gameplay interactions—such as exploration, strategic planning, and iterative problem-solving—that actively foster creative cognitive processes. The core thesis posits that creative potential is not merely an abstract quality of a game but a measurable outcome derived from the relationship between a player’s intrinsic motivation and their application of specific skills within a defined rule structure.
The research establishes a robust, 39-item assessment model refined from an initial set of 47 factors. This framework provides a reliable mechanism for evaluating how puzzle-based gaming experiences support creative thinking. While the model demonstrates high validity, its effectiveness relies on the careful adaptation of assessment items to account for the unique constraints and mechanics inherent in different game designs. These findings suggest that creative potential is most effectively captured when the evaluation tool is sensitive to the specific interactive demands of the software.
This analytical approach offers a practical roadmap for the future of game development, particularly within the educational and commercial sectors. By intentionally integrating these identified creative processes into game design, developers can create environments that actively cultivate user ingenuity. Ultimately, the framework serves as a bridge between psychological theory and practical design, providing a standardized method for assessing how digital experiences can be engineered to maximize the creative engagement of players across diverse gaming platforms.
European Conference on Games Based Learning (ECGBL) · 2024