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Create free account7x and weekend developer has to face when I started making games I had a really romantic hue about how all of this works son let me tell you things are not that simple number one your first game will not succeed that depends on how you define success but it will not be the next minecraft or anything like that don't have any expectations the odds are just text against you games in my life and I still think the game I'm currently working on will probably not succeed number two making again requires a lot of real hard work it's not all fun and Danny in the beginning you make a lot of quick progress and it goes really fast but in the end of really slows down and drags on there are so many little things you need to do to really finish your game to make it a complete experience or the menu and your high stuff takes so much time yeah making games is real hard number three is nobody cares about your game if you want people to be excited about your game you need to make them excited about you again they won't just magically start caring about your game in general
then just don't care the fourth thing you realize after making a couple of games is that you have almost infinite competition there are so many games out there digital distribution has made it so easy to make and publish games they are literally billions that means you need to make something really special and you need to be really smart about your distribution otherwise you don't really stand a chance number 5 is nobody will find your game I always had this romantic view that oh if I make something really cool and really good people will find it automatically that's not the case they won't find it they are not searching for your game they don't know your game exists they are not going to find it just by pure magic that's just not how it works and for some games that's true but you cannot rely on that at all number 6 this nobody cares how you made your game did you write your own engine nobody cares okay some tech people will care about it
but your customers the people who buy your game they only care about the game how it plays how it feels how it looks they don't care how you made it if you wrote your own engine they don't care did you create your game all by yourself are you a one-man army same thing nobody cares how you created your game did you make this game while having a full time job nobody cares did you injure your hand and kept going did some heroic stance nobody cares in some cases it matters a little bit some journalists will pick up on that and tell a nice story about it but in general all your customers care about us is to the product good is the game fun does it run well everything else is doesn't matter number ximena's people will not react to your game as you think they will they will break your game in every way possible and you will just be like some of them are way better than you think and they just crush your game completely some of them are way way
worse than you think and your game is way too hard for them maybe you thought your game is super fun and addicting and then tell you all this is so boring and I don't know what to do the most important thing about preventing unwanted reactions to your game is play testing early and play testing often with a lot of different people give you game to as many people as possible and even if you do that you will get some surprises in the end when you release your game but you can minimize that effect the preferable way is obviously getting the criticism early on so you can change you can adapt nothing sucks more than putting hundreds of hours into a game and then realizing that nobody gets it and everybody quits after ten minutes you don't want that to happen do you if you're not careful that's exactly what's going to happen this is a YouTube channel about game development leave a subscription if you like this kind of content there will be more of it very soon other than that have a my stain make the world your playground and see you next time
Independent game development is a demanding discipline characterized by significant market saturation and high barriers to commercial success. The primary challenge for developers is transitioning from a romanticized view of the industry to a pragmatic understanding of the realities involved in production and distribution. Success is rarely immediate, and developers must move past the expectation that high-quality work will naturally attract an audience without deliberate, strategic effort.
A central reality of the industry is that the technical process behind a game—such as building a custom engine or the personal struggles of a solo developer—is largely irrelevant to the end consumer. Players prioritize the final product’s quality, playability, and overall experience over the developer's narrative or technical methodology. Furthermore, the sheer volume of games available through digital distribution platforms creates intense competition, making visibility a major hurdle. Developers cannot rely on organic discovery; they must actively cultivate interest and manage their marketing to stand out in a crowded marketplace.
Effective development requires rigorous, iterative testing to bridge the gap between a developer’s intent and the player’s actual experience. Because players often interact with games in unexpected ways, developers must prioritize early and frequent playtesting with diverse audiences to identify design flaws and accessibility issues. By accepting these challenges—including the necessity of hard work, the indifference of the market, and the unpredictability of player behavior—developers can better navigate the industry. Ultimately, the goal is to move beyond misconceptions and adopt a professional, user-focused approach to ensure that hundreds of hours of development result in a functional, engaging, and discoverable product.
PocketGamer.biz · 2017