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Cover of Three Ways Founders Are Building in Public
Article

Three Ways Founders Are Building in Public

The article examines contemporary strategies for founders to build in public beyond traditional hype tactics.

  • Founders are shifting from generic 'grind-culture' content to building in public by turning core operational decisions into narrative-driven marketing.
  • Pencil demonstrates technical leadership by utilizing 'swarm mode' to ship AI-driven features at the frontier of product development.
  • Gainsight is generating market narrative tension by publicly pivoting to AI-native services and declaring the traditional SaaS business model obsolete.
a16z GamesJun 2026
Cover of PMP Best Practices for Game Development
Article

PMP Best Practices for Game Development

The provided text argues that indie game studios often mistakenly reject formal project management methodologies, such as those promoted by the Project Management Institute (PMI), due to a perceived incompatibility between rigid corporate processes and the creative, iterative nature of game development.

  • Game studios should adopt project management principles selectively, focusing on the underlying logic of risk, scope, and communication rather than the rigid, bureaucratic documentation associated with the full PMBOK framework.
  • Risk management should move from reactive worrying to a proactive habit where teams identify, rate, and document risks—specifically product, scope, funding, people, and technical risks—at the start of every project phase.
  • To prevent scope creep, studios should utilize a Work Breakdown Structure (WBS) to map out all necessary deliverables, ensuring that every proposed addition is evaluated against its impact on the project's cost and schedule.
Game Studio UnlockedFeb 2026