Monty
Company
2 documents in the library are about Monty, from writers such as Extra Credits and Two & a Half Gamers. Each has a summary and key insights with the page they come from.
Connections
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Documents about Monty
Two & a Half Gamers29 min
😱 Only 14 of the TOP Grossing 100 Games use Ads by Felix Braberg
The mobile gaming industry is undergoing a significant shift as top-grossing titles move away from a strictly premium monetization model toward hybrid strategies that integrate in-game advertising.
- Only 14 of the top 100 highest-grossing mobile games currently incorporate advertising, signaling a significant but early-stage shift toward hybrid monetization models.
- Hybrid strategies target the approximately 95 percent of players who do not make traditional in-app purchases, allowing studios to capture incremental revenue and increase total user lifetime value.
- Major titles such as Candy Crush and Gossip Harbor are successfully integrating rewarded ads into core gameplay loops like energy systems, timers, and level-fail states.
Two & a Half GamersNov 2025
Extra Credits9 min
How Games Twist Probability - Extra Credits Gaming
The application of probability in game design serves as a critical tool for shaping player emotion and engagement.
- Designers manipulate player emotion by exploiting the gap between human intuition and mathematical reality, as demonstrated by the Monty Hall problem where most people incorrectly perceive a 50/50 chance instead of the actual two-thirds probability of winning when switching.
- Probability presentation dictates whether a game feels like a rational, transparent puzzle or an emotional, high-stakes gamble.
- Systems like critical hits are often mathematically equivalent to flat damage increases, but designers present them as high-variance events to foster a greater sense of player power.
Extra CreditsAug 2022