Crows Crows Crows
Company
2 documents in the library are about Crows Crows Crows, from writers such as DiGRA and How To Market A Game. Each has a summary and key insights with the page they come from.
Connections
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Documents about Crows Crows Crows
Article
Deceptive Design in VR Games: Lies That Invite Surprise and Pleasure
This paper examines deceptive design in virtual reality games, a topic it argues has received no dedicated research despite existing work on deceptive design in digital games and dark patterns in VR applications.
- Deceptive design, as defined by Gualeni and de Mosselaer (2021), is the intentional construction of false player expectations to create more surprising and pleasurable experiences, differing from dark patterns because it aims to improve rather than extract value from the player.
- Deceptions are classified as overt (revealed to produce shock or surprise) or covert (kept hidden because they make the experience more enjoyable), and as narrative, aesthetic, or mechanical in nature.
- The paper introduces a new 'Level of VR Dependence' categorisation: deceptions are either low (identical if moved to non-VR games), mixed (heavily altered), or high (break completely outside VR) in dependence on VR affordances.
DiGRAJun 2026
Article
Top 5 Mailing Lists of 2017
Effective email marketing serves as a critical tool for independent game developers to foster direct relationships with fans and drive sales.
- Email marketing is a critical tool for direct fan engagement and sales, yet it remains underutilized by many independent game developers.
- Blue Wizard’s 'Slayaway Camp' newsletter drives high open rates and player retention by offering exclusive, monthly in-game unlock codes that are not shared on social media.
- Effective newsletters should prioritize providing consistent value and personality over simple product announcements, as demonstrated by the creative, brand-aligned content from studios like Crows Crows Crows.
How To Market A GameDec 2017