Creepy Jar
CompanyPoland
4 documents in the library are about Creepy Jar, from writers such as Alinea Analytics, Dungeon Investing and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $53.0M
- 3 games
- Revenue as developer
- $52.9M
- 2 games
- Units sold
- 3.8M
- as publisher or developer
- Headquarters
- Poland
Creepy Jar’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Green HellDeveloper and Publisher | 2018 | $42.0M | 3.0M | |
| StarRuptureDeveloper and Publisher | 2026 | $10.9M | 797K | |
| Zefyr: A Thief's MelodyPublisher | 2025 | $115K | 14K |
Documents about Creepy Jar
Windrose Sails Past 1.3M
The pirate-themed survival game Windrose, developed by the 60-person studio Kraken Express, achieved a significant commercial milestone by selling 1.3 million copies on Steam within its first ten days of early access.
- The pirate-themed survival game Windrose reached 1.3 million players in its first 10 days of early access, generating approximately $30 million in revenue.
- Windrose achieved a record-breaking 11.3% wishlist-to-purchase conversion rate during its first week, significantly outperforming the industry standard of 5–7%.
- The game’s marketing strategy prioritized high-trust micro-influencers over mainstream advertising, resulting in 474,000 new wishlists in February 2026, including 351,000 during Steam Next Fest.
How StarRupture Hit 500k Sales in <2 Weeks
The primary objective of this analysis is to examine the successful early-access launch of the video game StarRupture, which achieved 500,000 sales within its first 11 days on Steam in January 2026.
- StarRupture achieved 500,000 sales on Steam within its first 11 days of early access in January 2026.
- The game reached a peak of 42,000 concurrent users and maintained high engagement with an average playtime exceeding 12 hours.
- Developer Creepy Jar utilized extensive pre-launch playtesting with over 158,000 participants to refine the product and align it with market expectations.
StarRupture Is Nearing $10M in Early-Access Steam Revenues
The open-world survival game StarRupture, developed by the Warsaw-based studio Creepy Jar, has achieved significant commercial success shortly after its January 6, 2026, early-access launch on Steam.
- Creepy Jar’s StarRupture has generated nearly $10 million in revenue and sold over 700,000 copies on Steam since entering early access on January 6, 2026.
- The StarRupture Supporter Pack achieved a 55% attach rate shortly after launch, resulting in approximately $530,000 in additional revenue from 170,000 units sold.
- The "hometown hero" effect drives disproportionate local sales for developers, with Poland accounting for 6% of StarRupture’s player base, a higher share than typically seen for indie titles in that market.
A Random Walk Through the Polish Videogame Sector (Part 2)
The Polish video game industry is currently defined by a stark dichotomy between aggressive, high-risk expansion and disciplined, capital-efficient operations.
- The Polish gaming sector is defined by a dichotomy between high-risk, overextended studios like Bloober Team, PCF Group, and CI Games, and disciplined, cash-rich developers like Creepy Jar.
- Large-scale studios frequently face systemic financial instability and persistent funding risks, often requiring external capital raises to maintain operations.
- Creepy Jar demonstrates the viability of a disciplined, single-project strategy, though its future valuation remains highly sensitive to the success of upcoming titles like StarRupture.