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Creepy Jar

CompanyPoland

4 documents in the library are about Creepy Jar, from writers such as Alinea Analytics, Dungeon Investing and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
4
newest 24 Apr 2026
Steam revenue
$53.0M
estimate, its games

Connections

The documents about Creepy Jar on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$53.0M
3 games
Revenue as developer
$52.9M
2 games
Units sold
3.8M
as publisher or developer
Headquarters
Poland

Creepy Jar’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Green HellDeveloper and Publisher2018$42.0M3.0M
StarRuptureDeveloper and Publisher2026$10.9M797K
Zefyr: A Thief's MelodyPublisher2025$115K14K

Documents about Creepy Jar

Cover of Windrose Sails Past 1.3M
Article

Windrose Sails Past 1.3M

The pirate-themed survival game Windrose, developed by the 60-person studio Kraken Express, achieved a significant commercial milestone by selling 1.3 million copies on Steam within its first ten days of early access.

  • The pirate-themed survival game Windrose reached 1.3 million players in its first 10 days of early access, generating approximately $30 million in revenue.
  • Windrose achieved a record-breaking 11.3% wishlist-to-purchase conversion rate during its first week, significantly outperforming the industry standard of 5–7%.
  • The game’s marketing strategy prioritized high-trust micro-influencers over mainstream advertising, resulting in 474,000 new wishlists in February 2026, including 351,000 during Steam Next Fest.
Alinea AnalyticsApr 2026
Article

How StarRupture Hit 500k Sales in <2 Weeks

The primary objective of this analysis is to examine the successful early-access launch of the video game StarRupture, which achieved 500,000 sales within its first 11 days on Steam in January 2026.

  • StarRupture achieved 500,000 sales on Steam within its first 11 days of early access in January 2026.
  • The game reached a peak of 42,000 concurrent users and maintained high engagement with an average playtime exceeding 12 hours.
  • Developer Creepy Jar utilized extensive pre-launch playtesting with over 158,000 participants to refine the product and align it with market expectations.
GameDiscoverCoJan 2026
Cover of StarRupture Is Nearing $10M in Early-Access Steam Revenues
Article

StarRupture Is Nearing $10M in Early-Access Steam Revenues

The open-world survival game StarRupture, developed by the Warsaw-based studio Creepy Jar, has achieved significant commercial success shortly after its January 6, 2026, early-access launch on Steam.

  • Creepy Jar’s StarRupture has generated nearly $10 million in revenue and sold over 700,000 copies on Steam since entering early access on January 6, 2026.
  • The StarRupture Supporter Pack achieved a 55% attach rate shortly after launch, resulting in approximately $530,000 in additional revenue from 170,000 units sold.
  • The "hometown hero" effect drives disproportionate local sales for developers, with Poland accounting for 6% of StarRupture’s player base, a higher share than typically seen for indie titles in that market.
Alinea AnalyticsJan 2026
Article

A Random Walk Through the Polish Videogame Sector (Part 2)

The Polish video game industry is currently defined by a stark dichotomy between aggressive, high-risk expansion and disciplined, capital-efficient operations.

  • The Polish gaming sector is defined by a dichotomy between high-risk, overextended studios like Bloober Team, PCF Group, and CI Games, and disciplined, cash-rich developers like Creepy Jar.
  • Large-scale studios frequently face systemic financial instability and persistent funding risks, often requiring external capital raises to maintain operations.
  • Creepy Jar demonstrates the viability of a disciplined, single-project strategy, though its future valuation remains highly sensitive to the success of upcoming titles like StarRupture.
Dungeon InvestingNov 2024