Amplifier Game Invest
Company
Documents about Amplifier Game Invest
Financial report184 pages
Embracer Group Annual Report 2024/25
The 2024/25 fiscal year for Embracer Group represents a definitive pivot from an aggressive, acquisition-heavy growth strategy toward a leaner, decentralized structure.
- Embracer Group is splitting into three independent, publicly listed entities—Asmodee Group, Coffee Stain Group, and Fellowship Entertainment—with the separation process expected to conclude by the end of 2025.
- The company achieved a net profit of SEK 5,963 million in the 2024/25 fiscal year, a significant recovery from the previous year's loss of SEK 18,178 million.
- Strategic divestments, including the sales of Gearbox Entertainment and Easybrain, were primary drivers of the group's financial turnaround.
Embracer GroupJun 2025
Financial report37 pages
Embracer Group Interim Report: Q2 FY21/22
Embracer Group’s Q2 FY21/22 interim report details a period of significant financial expansion and operational scaling.
- Embracer Group reported net sales of SEK 3,296 million, a 38% year-over-year increase, with the Games business segment growing 89% to SEK 2,831 million.
- Operational EBIT rose 49% to SEK 973 million, with management projecting growth to between SEK 7,500 million and 10,000 million by FY 23/24.
- The company is aggressively scaling its development pipeline, investing SEK 881 million in game development this quarter, which is 3.1 times the value of released games.
Embracer GroupNov 2021
Financial report23 pages
Interim Report: October–December 2019
Embracer Group demonstrated significant operational expansion and financial growth during the final quarter of 2019, driven primarily by a strategic shift toward digital sales and the ownership of intellectual property.
- Embracer Group’s core games business revenue grew by 51% in Q4 2019, driving a 54% year-over-year increase in operational EBIT to SEK 302 million.
- Total assets rose to SEK 10.7 billion from SEK 6.4 billion in the prior-year period, reflecting an aggressive, capital-intensive acquisition strategy.
- The company scaled to 26 internal studios and over 2,200 developers, bolstered by the acquisitions of Tarsier Studios and Voxler and the launch of Amplifier Game Invest.
Embracer GroupFeb 2020