Major US game publisher (Rockstar Games, 2K, Zynga). IR includes investor presentations with Net Bookings breakdowns and franchise data.
Take-Two Interactive Software reported strong financial results for the second quarter of fiscal year 2026, ending September 30, 2025. The company achieved total net bookings of $1.96 billion, representing a 33% increase over the same period in the previous year and exceeding internal guidance. Driven by this performance, management raised its net bookings outlook for the full fiscal year 2026 to a range of $6.4 billion to $6.5 billion.
The company’s growth was supported by a robust portfolio of titles, including NBA 2K26, NBA 2K25, Borderlands 4, and various entries in the Grand Theft Auto and Red Dead Redemption franchises. Recurrent consumer spending, which includes in-game purchases and virtual currency, remained a critical revenue driver, accounting for 73% of total net bookings and 72% of GAAP net revenue. While the company reported a GAAP net loss of $133.9 million for the quarter, this reflects a significant improvement compared to the $365.5 million loss recorded in the prior year’s second quarter.
Geographically, the United States remains the primary market, contributing 61% of net bookings, while international markets accounted for 39%. Digital online channels continue to dominate the business model, representing 95% of total net bookings. Looking ahead, the company confirmed that the highly anticipated release of Grand Theft Auto VI is scheduled for November 19, 2026. Management expressed confidence in the company’s long-term trajectory, citing the deepest product pipeline in its history and an expectation that fiscal year 2027 will establish a new record for net bookings and enhanced profitability.
Take-Two Interactive’s third quarter fiscal year 2026 results demonstrate strong financial performance, characterized by significant growth in net bookings and recurrent consumer spending across its core labels. The company reported quarterly net bookings of $1.76 billion, exceeding the high end of its previous guidance. This success is attributed to robust engagement within the NBA 2K franchise, the Grand Theft Auto series, and a diverse portfolio of mobile titles, including Toon Blast and Match Factory. Consequently, the company has raised its full-year net bookings outlook to a range of $6.65 billion to $6.7 billion, representing an 18% year-over-year increase.
Key drivers of this momentum include a 23% rise in recurrent consumer spending, which now accounts for 76% of total net bookings. The mobile segment, in particular, achieved its strongest quarter on record, bolstered by personalized direct-to-consumer strategies and favorable regulatory conditions. Furthermore, the Grand Theft Auto series continues to show longevity, with Grand Theft Auto V surpassing 225 million units sold-in since its inception, while GTA+ membership levels have nearly doubled year-over-year.
Looking ahead, the company maintains a positive outlook for fiscal year 2027, which is expected to be a transformative period for the organization. The upcoming release of Grand Theft Auto VI is positioned as a primary catalyst for record-level net bookings and enhanced profitability. Management remains focused on leveraging artificial intelligence to drive operational efficiencies and continues to support its live-service titles with a steady cadence of updates, including the launch of WWE 2K26 and new content for the PGA TOUR 2K and Civilization franchises. The company expects to provide a detailed three-year pipeline during its fourth-quarter reporting in May.
Take-Two Interactive Software, Inc. reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, leading the company to raise its full-year outlook. The primary thesis centers on sustained operational momentum across its diverse label portfolio, which has enabled the company to increase its fiscal year 2026 Net Bookings guidance to a range of $6.65 billion to $6.7 billion. Management anticipates that the upcoming release of Grand Theft Auto VI in November 2026 will serve as a catalyst for record-breaking performance in fiscal year 2027, establishing a new financial baseline for the organization.
Key financial metrics for the third quarter show significant growth, with total Net Bookings rising 28% year-over-year to $1.76 billion. Recurrent consumer spending, which includes in-game purchases and virtual currency, remained a vital component of the business, accounting for 76% of total Net Bookings and 77% of GAAP net revenue. While the company reported a GAAP net loss of $92.9 million for the quarter, this represents an improvement over the $125.2 million loss recorded in the same period of the previous year. Major contributors to revenue and bookings included established franchises such as NBA 2K, Grand Theft Auto, Red Dead Redemption, and various mobile titles from the Zynga label.
The company’s geographic and platform reach remains broad, with 60% of Net Bookings generated in the United States and 40% internationally. Digital online channels continue to dominate the distribution mix, representing 97% of total Net Bookings. Platform performance shows a balanced distribution, with mobile accounting for 49% of Net Bookings, followed by console at 40% and PC and other platforms at 11%. These results reflect a strategic focus on live services and a robust pipeline of upcoming releases, including titles from the 2K, Rockstar Games, and Zynga labels.
Take-Two Interactive Software, Inc. released its third-quarter fiscal 2026 results, highlighting strong operational performance that exceeded initial guidance. The company reported net bookings of $1.757 billion for the quarter, driven by robust engagement across its core franchises, including NBA 2K, the Grand Theft Auto series, and key mobile titles such as Toon Blast, Empires and Puzzles, and Top Eleven. Recurrent consumer spending, a critical metric for the company, grew by 23% year-over-year, significantly outperforming previous expectations.
Based on this quarterly momentum, the company has revised its fiscal year 2026 outlook upward. Net bookings guidance for the full year is now projected between $6.65 billion and $6.7 billion, representing an 18% growth rate at the midpoint. This adjustment reflects higher performance expectations for key titles and a positive outlook for recurrent consumer spending, which is now anticipated to grow by 17% for the fiscal year. The company maintains a strategic focus on its immersive core and mobile segments, supported by a development pipeline that includes major upcoming releases such as Grand Theft Auto VI, scheduled for November 2026.
The financial results underscore a transition toward enhanced profitability and a strengthened balance sheet. While the company reported a GAAP net loss for the third quarter, management emphasizes the use of EBITDA as a key non-GAAP measure to better reflect ongoing operational trends and performance. Looking ahead, the company anticipates that the upcoming release of its major titles will establish a higher financial baseline for fiscal 2027, providing increased flexibility and long-term growth potential within the global interactive entertainment industry.
The Supplier Code of Conduct for Take-Two Interactive Software, Inc., updated in April 2023, establishes the ethical, legal, and professional standards required of all third-party partners. The primary thesis is that all suppliers, consultants, and vendors must mirror the company’s internal commitment to honesty, integrity, and human rights. This mandate extends globally to any entity providing goods or services, including distribution, marketing, and manufacturing, and requires these partners to ensure compliance among their own subcontractors and employees.
The document outlines specific legal requirements across several critical domains. Suppliers must strictly adhere to competition and antitrust laws, anti-bribery and corruption statutes such as the US Foreign Corrupt Practices Act and the UK Bribery Act, and anti-money laundering regulations. Furthermore, the scope includes strict compliance with trade sanctions and export controls, specifically highlighting high-risk regions such as Iran, Cuba, Syria, North Korea, and certain areas of Ukraine. Partners are also prohibited from engaging in insider trading based on non-public information gained through their relationship with the company.
Beyond legal compliance, the standards emphasize social responsibility and operational integrity. Key provisions include the prohibition of child or prison labor, the protection of fundamental human rights, and the maintenance of a work environment free from discrimination and harassment. Suppliers are required to maintain accurate financial records, protect intellectual property, and avoid conflicts of interest. To ensure adherence, the company reserves the right to conduct periodic audits and requires immediate notification of any legal investigations or violations. A global reporting infrastructure is provided, featuring a 24-hour ethics hotline available across more than twenty countries, supported by a non-retaliation policy for those reporting grievances in good faith.
Take‑Two Interactive Inc. reported a net loss of $92.9 million for the quarter ended December 31, 2025, a narrowing from the $125.2 million loss in the same period a year earlier. Net revenue rose 25% YoY to $1.699 billion, driven by game sales of $1.570 billion and advertising revenue of $128.7 million, with recurrent consumer‑spending accounting for 77% of total revenue. Gross margin held steady at 55.6%, supported by flagship franchises such as Grand Theft Auto and NBA 2K, while operating cash flow turned positive at $388.9 million for the quarter, largely due to software‑development amortization and stock‑based compensation. Cash balances stood at $2.16 billion against unchanged debt of $2.49 billion, leaving shareholders’ equity at $3.50 billion.
For the nine‑month period, net revenue increased to $4.976 billion from $4.051 billion, and the comprehensive loss narrowed to $177.9 million from $752.7 million a year earlier. Operating expenses rose modestly to $2.986 billion, with selling‑and‑marketing and R&D costs offset by a small reduction in G&A. The company’s liquidity remains robust, with cash and equivalents at $2.25 billion after equity issuances and debt repayments.
Financially, Take‑Two maintains a $1 billion revolving credit facility and has issued senior notes totaling $2.7 billion to fund the Zynga acquisition and refinance debt, with remaining 2026 notes of $29.4 million. Convertible notes from Zynga were largely tendered or converted in 2025, leaving a $32.6 million fair‑value liability recorded in operating results.
Operating results are seasonal, peaking in Q4, and the company hedges interest‑rate and foreign‑currency exposure with forward contracts. Internal controls over financial reporting were deemed effective, and the share‑repurchase program remained largely idle during the quarter.
Take-Two Interactive reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, significantly exceeding previous guidance. Net bookings reached $1.76 billion, driven by the outperformance of core franchises across the Rockstar Games, 2K, and Zynga labels. Recurrent consumer spending, a critical metric for the company’s long-term health, grew 23% year-over-year and accounted for 76% of total net bookings. Based on this momentum, management raised the full-year net bookings outlook to a range of $6.65 billion to $6.7 billion, representing 18% annual growth.
The mobile segment served as a primary growth engine, with Toon Blast surpassing $3 billion in lifetime bookings and the direct-to-consumer business reaching record levels. Console and PC performance was bolstered by NBA 2K26, which saw a 30% increase in recurrent spending and daily active users, and the enduring popularity of Grand Theft Auto V, which has now sold over 225 million units. The company also highlighted the successful expansion of Red Dead Redemption to new platforms, including the Nintendo Switch 2 and mobile devices via Netflix.
Looking ahead, the company confirmed a November 19, 2026, release date for Grand Theft Auto VI, with marketing scheduled to begin in the summer of 2025. This launch is expected to drive record net bookings in fiscal year 2027 and establish a higher financial baseline for the organization. Management also emphasized ongoing investments in artificial intelligence to improve development efficiencies and a robust multi-year pipeline that will be detailed in the next quarterly report. Operating cash flow expectations were nearly doubled to $450 million, reflecting increased confidence in the company's profitability and balance sheet strength.
Take-Two Interactive’s Q3 Fiscal 2026 earnings presentation details a period of significant financial outperformance and an upward revision of its full-year outlook. For the third quarter ending December 31, 2025, the company reported Net Bookings of $1.757 billion, substantially exceeding its guidance range of $1.55 billion to $1.60 billion. This growth was primarily driven by a 23% increase in Recurrent Consumer Spending, fueled by the robust performance of NBA 2K, the Grand Theft Auto series, and key mobile titles such as Toon Blast and Empires & Puzzles. While the company reported a GAAP net loss of $93 million, this figure was at the favorable end of its guidance.
Based on this momentum, management raised its Fiscal Year 2026 Net Bookings guidance to a range of $6.65 billion to $6.70 billion, representing 18% year-over-year growth at the midpoint. The company also increased its operating cash flow projections to approximately $450 million. These revised estimates reflect higher expectations for key titles in the fourth quarter, including a projected 37% annual growth for NBA 2K. The company maintains a strong liquidity position, supported by a transition in cash flow reporting as previously restricted cash became available for general use.
The strategic outlook is centered on a massive multi-year release pipeline spanning Fiscal 2026 through 2028. High-profile upcoming launches include Civilization VII, WWE 2K26, and the highly anticipated Grand Theft Auto VI, which is officially scheduled for release on November 19, 2026. Management anticipates that these releases will drive record levels of Net Bookings in Fiscal 2027, establishing a higher financial baseline and long-term profitability. The scope of the report covers global operations across console, PC, and mobile segments, utilizing GAAP metrics alongside non-GAAP measures like EBITDA to evaluate operational health.
Take-Two Interactive demonstrated significant financial momentum during the third quarter of fiscal year 2026, ending December 31, 2025. Net Bookings reached $1.76 billion, representing a 28% year-over-year increase fueled by the performance of NBA 2K26 and sustained recurrent consumer spending. This growth trajectory led to an upward revision of the full-year Net Bookings outlook to a range of $6.65 billion to $6.7 billion. While the company reported a quarterly net loss of $92.9 million, this figure reflects a narrowing deficit compared to the previous year, supported by a substantial rise in EBITDA from $38.2 million to $516.9 million over the first nine months of the fiscal year.
The company’s revenue structure is increasingly defined by digital dominance and mobile integration. Digital online channels now account for 97% of total revenue, with the mobile platform serving as the largest contributor at 51% of the business. Geographically, the United States remains the primary market, generating 60% of total bookings. Liquidity remains a core strength, as cash and equivalents rose to $2.25 billion, providing a stable foundation for upcoming large-scale releases and operational scaling.
Future profitability is anchored by the confirmed November 19, 2026, launch of Grand Theft Auto VI. This release is positioned as the primary catalyst for record-breaking Net Bookings and enhanced margins in fiscal year 2027. Although the company anticipates a full-year net loss between $338 million and $369 million for fiscal 2026, the underlying trend shows a significant reduction in losses and a robust increase in operating cash flow, signaling a transition toward a period of unprecedented scale and financial performance.
Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions. The company’s financial trajectory is anchored by the highly anticipated release of Grand Theft Auto VI, officially scheduled for November 19, 2026. This flagship title leads a portfolio that includes thirteen franchises with over five million units sold each, supported by a global workforce of over 10,000 employees. Management anticipates a total addressable market of $199 billion by the end of 2026, fueled by a steady 4% compound annual growth rate in mobile gaming and a robust install base of 138 million current-generation consoles.
The 2K label continues to provide a stable foundation for recurrent consumer spending, primarily through the NBA 2K franchise, which has surpassed 170 million lifetime units. Recent commercial successes, such as the August 2025 launch of Mafia: The Old Country and the critical acclaim for Borderlands 4, demonstrate the company's ability to maintain momentum across its premium "Immersive Core" segment. Furthermore, upcoming titles like Civilization VII show strong pre-launch engagement, with nearly two million wishlists on Steam, signaling continued demand for established intellectual properties through fiscal year 2028.
The acquisition of Zynga has fundamentally reshaped the corporate revenue profile, with mobile gaming now accounting for 51% of the $5.6 billion in net bookings recorded for fiscal year 2025. This segment utilizes a "Bold Beat" live services strategy and a "hybrid+" catalog approach to bridge the gap between hyper-casual accessibility and deep monetization. With over 10 billion lifetime downloads across its mobile portfolio, the company is leveraging established hits alongside new entries like Match Factory! to capture a larger share of the mobile market. This diversified approach balances high-stakes console blockbusters with steady, high-margin mobile revenue.
The communication announces a proposed business combination in which Take‑Two Interactive Software, Inc. will acquire Zynga, Inc. for an enterprise value of approximately $12.7 billion, paying $3.50 in cash and 6.36 shares of Take‑Two common stock per Zynga share, representing a 64 % premium to Zynga’s closing price on January 7, 2022. The transaction is structured as a cash‑and‑stock deal and is expected to close in the first quarter of fiscal year 2023, subject to shareholder approval and customary closing conditions. Take‑Two has secured $2.7 billion in debt financing to fund the cash portion and will retain a strong balance sheet with significant liquidity.
The combined entity aims to create one of the largest interactive entertainment portfolios, blending Take‑Two’s console and PC franchises such as Grand Theft Auto and Red Dead Rebellion with Zynga’s leading mobile free‑to‑play titles, including CSR Racing, Merge Dragons and Harry Potter: Puzzles & Spells. Management projects net‑booking growth of 2.6 % to 2.8 % annually through FY24, with cost synergies of roughly $6.1 billion and a three‑year compound annual growth rate of 14 % for the combined net bookings. The merger is expected to diversify revenue streams, enhance cross‑platform monetization, and leverage Zynga’s mobile advertising platform and player database to accelerate user acquisition.
Key financial highlights include Take‑Two’s FY21 net bookings of $2.929 billion and Zynga’s $2.270 billion, with combined FY23 net bookings projected to exceed $6 billion. Adjusted unrestricted operating cash flow is expected to rise from $1.2 billion in FY21 to $1.5 billion by FY24, reflecting the combined company’s improved cash generation capacity. The announcement also outlines governance changes: Take‑Two will expand its board to ten members, adding two Zynga directors. Overall, the combination seeks to deliver scale, diversified intellectual property, and enhanced profitability in a rapidly growing mobile gaming market.
Take‑Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30 % year‑over‑year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises. Digital online sales accounted for 96.7 % of revenue, while gross profit margin improved to 55.3 %, supported by lower amortization of intangibles and reduced product costs. Operating expenses grew modestly, with selling‑and‑marketing up $75 million and research & development up $21 million, offset by a $28 million decline in general‑administrative costs. The company’s net loss narrowed to $133.9 million ($0.73 per share) for the quarter, a significant improvement from the $365.5 million loss reported in the same period a year earlier.
Balance‑sheet strength remained solid, with cash and equivalents at $1.87 billion against total liabilities of $6.65 billion, yielding shareholders’ equity of $3.43 billion. Short‑term debt stood at $549 million and long‑term debt at $2.52 billion, with long‑term notes maturing through 2034 totaling $3.08 billion. The firm raised $1.19 billion in a public offering and issued additional senior unsecured notes to fund the Zynga acquisition and refinance existing debt, while maintaining a revolving credit facility of $1 billion.
Cash‑flow dynamics reflected strong liquidity generation: operating activities produced $83.7 million in cash, investing outflows of $314 million were largely due to fixed‑asset purchases and acquisitions, and financing activities supplied $618 million through equity issuance and debt proceeds. Net cash increased to $1.96 billion from $1.10 billion at the start of the period.
Tax provisions for the quarter showed a reduced effective rate of 15.9 %, down from 21 % in the prior year, driven by valuation‑allowance adjustments and geographic mix. The company’s exposure to evolving tax legislation—including OBBB, ARPA, the Inflation Reduction Act and OECD Pillar Two—remains a potential risk factor for future effective rates. Overall, Take‑Two’s Q3 FY2025 performance demonstrates revenue growth, margin improvement, and strengthened liquidity despite a continuing net loss.