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ACM Games: Research and Practice

Research4 reports · 1 article

ACM's journal for games research and practice, started in 2023. It publishes peer-reviewed work on game design, development, players and the games industry.

Documents

Cover of Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity
Whitepaper29 pages

Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity

The Serious Slow Game Jam (SSGJ) methodology serves as a structured, low-pressure alternative to traditional, high-intensity game development events, specifically designed to facilitate the co-creation of serious games for cybersecurity education.

ACM Games: Research and PracticeJan 2025
Cover of Design of Cryptopol: A Serious Game for Teaching Cryptocurrency Tracing Techniques to Law Enforcement
Whitepaper15 pages

Design of Cryptopol: A Serious Game for Teaching Cryptocurrency Tracing Techniques to Law Enforcement

Cryptopol serves as a specialized serious game designed to bridge the critical training gap for law enforcement agencies tasked with investigating illicit cryptocurrency transactions.

  • Cryptopol is a serious game developed by Europol and CENTRIC to train law enforcement in tracing illicit cryptocurrency transactions, including DeFi and NFT-related crimes.
  • The platform has successfully trained over 1,500 investigators across 550 agencies in 50 countries.
  • The training utilizes a modular, scenario-based architecture that allows for continuous updates to address emerging technological threats in digital financial crime.
Sheffield Hallam UniversityOct 2024
Cover of Playful by Design: Embedding Children's Rights into the Digital World
Article

Playful by Design: Embedding Children's Rights into the Digital World

Digital products must evolve beyond basic safety and privacy compliance to actively foster agency, creativity, and open-ended play for younger users.

  • Digital product development must shift from basic safety and privacy compliance toward a rights-based framework that actively fosters children's agency, creativity, and open-ended play.
  • The 'Playful by Design' framework utilizes an ecological perspective to analyze socio-cultural, material-functional, and contextual-spatial factors across micro, meso, and macro levels.
  • Developers should replace manipulative dark patterns with design architectures that support child-led improvisation and developmental needs.
ACM Games: Research and PracticeJun 2024
Cover of Affective Uplift During Video Game Play: A Naturalistic Case Study
Whitepaper11 pages

Affective Uplift During Video Game Play: A Naturalistic Case Study

Video games serve as effective tools for short-term mood regulation, functioning primarily as recovery activities that help players manage daily stress.

ACM Games: Research and PracticeJun 2024
Cover of Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance
Whitepaper25 pages

Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance

Industry self-regulation regarding the disclosure of loot box mechanics in digital games is fundamentally failing to protect consumers.

ACM Games: Research and PracticeOct 2023

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