Nacon
compared with the €32.3 million recorded in the same period of 2024‑25. Gaming sales, however, grew by 10.4 % to €19.7 million, driven largely by a 46.4 % jump
Drake Star Partners
global gaming industry experienced a significant transition in 2023, moving from the hyper-growth phase of the pandemic toward a normalized market environment characterized by strategic consolidation
Esports Charts
into viewership trends across major titles, including Counter-Strike, League of Legends, and Mobile Legends. These analytical frameworks allow stakeholders to evaluate team performance and audience reach across
Tencent
development, and costs associated with the acquisition of a majority stake in Riot Games for approximately RMB 1.68 billion. The company’s strategic focus during this period centered
PlayWay
schedule demonstrates a multi-platform approach, targeting PC, Xbox One, PlayStation 4, and mobile operating systems including Android and iOS. Key titles slated for launch include Agony, Gold
Niko Partners
increasing 40% between 2017 and 2019 to exceed $228 million. In 2019 alone, mobile esports generated $19.5 billion in global revenue, with Asia accounting for 68% of that
Stream Hatchet
This analysis explores the landscape of shooter games on live streaming platforms from 2019 through
GameDiscoverCo
trial games without the marginal cost of downloading. While Microsoft suggests that Game Pass inclusion can drive sales on competing platforms like Steam or PlayStation through network effects
SuperJoost
The Roblox public offering marks a significant shift in the games industry, signaling the transition
SuperJoost
platforms and publishers. The central thesis posits that while industry leaders like Epic Games CEO Tim Sweeney advocate for a "puritan" move away from predatory monetization and closed
GameDiscoverCo
Crowdfunding for video games has reached a plateau, with funding levels remaining relatively flat at
Sensor Tower
generate $666 million in five days, while Starfield utilized its inclusion in Xbox Game Pass to balance traditional sales with subscription-based accessibility. Marketing tactics for these titles
Game Developers Conference
The 2017 State of the Game Industry report provides a comprehensive snapshot of the global
Video Games Industry Memo
highlight a broader "sector-wide reset" characterized by layoffs at Electronic Arts, Supermassive Games, and ESL FaceIt. Collectively, over 8,000 industry professionals have lost their jobs
Kakao Games
Kakao Games reported financial results for the second quarter of 2026, reflecting a period of
Drake Star Partners
The global gaming industry experienced a significant resurgence in deal activity during the third quarter
Sensor Tower
Global mobile app downloads reached 36.6 billion in the first quarter of 2021, representing an
Newzoo
approximately 30 publishers who control 80% of all monthly active users. In 2023, games six years or older accounted for over 60% of total playtime. Although new releases
Entertainment Software Association
reveals that 190.6 million people, or 61% of the U.S. population, play video games for at least one hour per week. Financially, the U.S. market reached a valuation
GameDiscoverCo
confirms that these viral moments translate into tangible business outcomes, with the featured game reaching 130,000 installs and over 2,000 full purchases. The findings also suggest
Esports Charts
shift toward mobile-first dominance and influencer-led engagement. The M7 World Championship emerged as the month’s premier event, establishing new viewership benchmarks for mobile esports
Brutally Honest
The guide argues that direct‑to‑consumer (D2C) monetisation has become the highest‑margin channel
GameDiscoverCo
This analysis examines Steam’s top-grossing titles of 2021 to identify the underlying economic
Sensor Tower
Global mobile app performance in the final quarter of 2023 reflected a complex landscape of
GameDiscoverCo
This analysis examines the commercial performance and market trends of major video game releases during
Udonis
Mobile Legends: Bang Bang remains a dominant force in Southeast Asian mobile esports, boasting 781 million lifetime downloads and $1.58 billion in cumulative IAP revenue
Abragames
Brazil has established itself as the preeminent games market in Latin America and the 12th largest globally, generating approximately USD 2.3 billion in 2021. The ecosystem is defined
Circana, GameDev Reports
The United States gaming market experienced modest growth in February 2026, with total consumer spending
GameDiscoverCo
threshold. Market trends highlight a heavy concentration in third-person survival and action games, led by high-interest titles such as S.T.A.L.K.E.R. 2, Enshrouded, and Palworld. The quarter
PlayWay
PlayWay S.A. provides a comprehensive post-release sales update for its primary simulation game portfolio
Nacon reported consolidated revenue of €31.3 million for the first quarter of fiscal 2025‑26 (April 1–June 30), a slight decline of 2.9 % compared with the €32.3 million recorded in the same period of 2024‑25. Gaming sales, however, grew by 10.4 % to €19.7 million, driven largely by a 46.4 % jump in catalogue sales to €5.6 million, with key titles such as Tour de France 2025 and Pro Cycling Manager 25 contributing 25 % and 35 % sales increases respectively. Back‑catalogue performance remained flat at €14.0 million, meeting expectations. Accessories revenue fell to €10.8 million, a 18.8 % drop largely attributed to a weaker U.S. market and unfavorable year‑on‑year comparison, though European sales showed 22 % growth thanks to Nintendo Switch 2 and XBOX Revolution X Unlimited controller launches. Other revenue, including mobile and audio, decreased by 25.9 % to €0.8 million.
The company anticipates robust second‑quarter growth, citing new releases such as Rugby League 26 and Robocop: Rogue City – Unfinished Business, with additional titles slated for the second half of the year. Nacon maintains confidence in meeting its 2025‑26 fiscal targets, citing a strong dual‑business model and ongoing accessory innovation. The next quarterly update is scheduled for 27 October 2025.