Reports matching your filters
The filing reports a series of share repurchase activities by XD Inc., a Hong Kong-listed company (stock code 02400). On 12 February 2026, the issuer repurchased 24,000 ordinary shares on the Exchange at a price of HKD 81.65 per share, with an aggregate outlay of HKD 1,923,420. The repurchase was conducted under a mandate approved on 29 May 2025, authorising up to 49,167,523 shares for repurchase and allowing a moratorium on new issues or treasury‑share sales until 14 March 2026. The repurchased shares are earmarked for cancellation, leaving no treasury‑share balance.
The disclosure also lists 21 separate repurchase events between 13 and 28 January 2026, each involving a small number of shares (ranging from 600 to 25,000) repurchased for cancellation at prices between HKD 77.8 and HKD 87.39 per share. These transactions cumulatively reduced the issued‑share count by 0.004–0.005 % of the existing share base, with total repurchased shares amounting to 600 + 20,000 + 23,200 + … + 24,000 = approximately 400,000 shares. The aggregate repurchase price per share varied across events but remained within a narrow band.
The report confirms compliance with Hong Kong Main Board Rules and GEM Rules, noting that no material changes have occurred since the explanatory statement filed on 30 April 2025. No treasury‑share sales were reported, and the repurchase activities are fully disclosed under the applicable regulatory framework.
Public limited company (Société Anonyme) with share capital of €168,018.74 Registered office: Parc du Pont de Flandre “Le Beauvaisis” 11 rue de Cambrai, 75019 Paris Paris Trade and Companies Register no. 504 161 902 MANAGEMENT REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS FOR THE SIX MONTHS ENDED JUNE 30, 2021 1.<sub>FIRST </sub>HALF 2021 HIGHLIGHTS In view of the exceptional circumstances surrounding the coronavirus (Covid-19) health crisis and the ensuing government recommendations, DONTNOD ...
Stillfront Group AB<sub>(</sub>SF.SE ) Stillfront Group AB<sub>(</sub>SF.SE) Corrected Transcript Q3 2022 Earnings Call 26-Oct-2022 Chief Executive Officer, Stillfront Group AB ChiefFinancial Officer, Stillfront Group AB ..........................................................................................................................................................................................
Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 30 November 2014. Six months to Six months to Revenue £56.5m £60.5m Revenue at constant currency £59.5m £60.5m Operating profit pre-royalties receivable £5.5m £6.6m Royalties receivable £0.7m £1.0m Operating profit ...
HALF-YEARLY REPORT AND TRADING UPDATE Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 29 November 2015. Six months to Six months to 29 November 30 November 2015 2014 Revenue £55.3m £56.5m Revenue at constant currency £56.9m £56.5m Operating profit pre-royalties receivable ...
Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 27 November 2016. 27 November 29 November Revenue £70.9m £55.3m Revenue at constant currency £62.7m £55.3m Operating profit pre-change in accounting estimates and royalties receivable £9.7m £4.7m Impact of change in accounting estimates ...
Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 26 November 2017. 26 November 27 November Revenue £108.9m £70.9m Revenue at constant currency £108.6m £70.9m Operating profit pre-change in accounting estimates and royalties receivable £33.4m £9.7m Impact of change in accounting estimates ...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the six Six months to Six months to 2 December 2018 26 November 2017 Revenue £125.2m £109.6m Revenue at constant currency £124.2m £109.6m Operating profit pre- royalties receivable £35.3m £34.5m Royalties receivable ...
Revenue 256,574 221,304 Revenue at constant currency 255,295 221,304 Operating profit - pre-royalties receivable 69,834 64,702 Royalties receivable 11,365 9,617 Operating profit 81,199 74,319 Profit before taxation 81,296 74,270 Cash generated from operations 88,776 82,332 Earnings per share ...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the six Six months to Six months to 1 December 2019 2 December 2018 Revenue £148.4m £125.2m Revenue at constant currency £145.6m £125.2m Operating profit pre-royalties receivable £48.5m £35.3m Royalties...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the six Six months to Six months to 29 November 2020 1 December 2019 Revenue £186.8m £148.4m Revenue at constant currency £188.2m £148.4m Operating profit - pre-royalties receivable £83.3m ...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the 26 week period to 27 November 2022. 26 weeks to 26 weeks to 27 November 2022 28 November 2021 Core revenue £212.3m £191.5m Licensing revenue £14.3m £20.1m Revenue ...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the 26 week period to 26 November 2023. 26 weeks to 26 weeks to 26 November 2023 27 November 2022 Core revenue £235.6m £212.3m Licensing revenue £12.1m £14.3m Revenue ...
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the 26 week period ended 1 December 2024. 26 weeks ended 26 weeks ended 1 December 2024 26 November 2023 Core revenue £269.4m £235.6m Licensing revenue £30.1m £12.1m Revenue £299.5m £247.7m Revenue at cons...
Marvelous Inc., listed on Tokyo’s Prime Market, released its third‑quarter financial results for the fiscal year ending March 31 2026. The company’s core business spans digital content, amusement, audio‑visual production and live entertainment, with a focus on original IPs and collaborations. Revenue rose to ¥29.1 billion in Q3, up 4.5% from the prior quarter and 10.6% year‑on‑year, driven primarily by digital content sales of ¥7.2 billion and amusement revenue of ¥3.0 billion. Gross operating profit reached ¥10.4 billion, a 12% increase over Q2 and a 9% rise versus the same period last year, reflecting improved cost control in production and marketing.
Operating profit fell to ¥1.8 billion, a 12% decline from Q2, largely due to higher selling‑general‑administrative expenses of ¥8.6 billion compared with ¥7.9 billion in Q2. Net income attributable to shareholders was ¥1.5 billion, down 18% from Q2, with a net profit margin of 5.3%. The company’s cash‑flow position remained solid, with operating cash flow of ¥2.8 billion and a cash‑equivalent balance of ¥16.4 billion at quarter end.
Geographically, the report covers Japan and overseas markets where Marvelous operates. The data derive from consolidated financial statements prepared under Japanese GAAP, covering all subsidiaries and affiliates. Key metrics such as return on equity (13.7%) and asset turnover (0.82) indicate healthy profitability, while dividend payout remained at 52% of net income. Overall, the quarter shows revenue growth but margin pressure from higher operating costs, prompting management to focus on cost efficiency and portfolio diversification.
Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the 26 week period ended 30 November 2025. 26 weeks ended 26 weeks ended 30 November 2025 1 December 2024 Core revenue £316.1m £269.4m Licensing revenue £16.0m £30.1m Revenue ...
FRONTIER REALMS ANNUAL REPORT AND ACCOUNTS 2023 GROWING AND EVOLVING ANNUAL REPORT HEADLINES CONTENTS Frontier is a leading independent developer and publisher of video games See a summary of our progress in FY23 including 01 Headlines founded in 1994 by David Braben, co-author of the iconic Elite game.
Frontier Developments plc (AIM: FDEV, ‘Frontier’, the ‘Company’, or the ‘Group’), a leading developer and publisher of video games based in Cambridge, UK, publishes its unaudited interim results for the 6 months to 30 November (6 months to 30 (6 months to 30 November 2023) November 2022) Revenue £47.7m £57.1m Adjusted EBITDA loss (£4.9m) (£0.6m) Operating (...
FOR THE FINANCIAL YEAR 1 JUNE 2024 TO 31 MAY 2025 PRIVATE AND CONFIDENTIAL RESERVED STRONG RESULTS AND INCREASED MOMENTUM 2 FINANCIALS the account or benefit of, U.S.
Frontier Developments plc reported a robust turnaround in its first half of FY25, with revenue of £47.3 million nearly matching the prior year’s £47.7 million and an adjusted EBITDA profit of £4.4 million, a swing from a £4.9 million loss in H1 FY24. Operating profit rose to £4.5 million from a £33.3 million loss, driven by significant cost reductions following an organisational review and the closure of Frontier Foundry. Cash reserves strengthened to £27.2 million at 30 November, rising to £30.5 million by 31 December after the November launch of Planet Coaster 2.
Planet Coaster 2, released on 6 November, dominated the period by contributing 22% of total revenue and selling over 400,000 base‑game units across PC, PS5, and Xbox Series platforms within two months. The game’s launch reinforced the company’s CMS strategy, supported by strong sales of existing titles such as Planet Zoo and Jurassic World Evolution 2. Elite Dangerous also saw revenue growth through new story content, while F1® Manager 2024 added a fresh title to the portfolio.
Cost efficiencies were evident: adjusted operating costs fell 25% to £28.5 million, R&D expenses dropped 21% to £19.5 million, and marketing and administrative costs declined 32%. Gross profit margin improved to 70% from 69%, reflecting a favourable revenue mix.
The company maintains a positive outlook for FY25, citing continued momentum from the CMS lineup and upcoming releases. Management expressed confidence in sustaining profitability and capitalising on planned content updates, while acknowledging subscription deal timing as a variable factor. Overall, the interim results demonstrate that Frontier’s strategic reset and disciplined cost management have restored profitability and positioned the firm for continued growth in the competitive video‑game market.