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Market Analysis
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Report
17 pages
Half-Yearly Report: 29 November 2020
Games Workshop Group PLC reported revenue of £186.8 million for the six months ending 29 November 2020, an increase from £148.4 million during the same period in 2019.
Revenue growth remained strong even when adjusted for currency fluctuations, reaching £188.2 million at constant currency compared to £148.4 million in the prior year.
The company achieved an operating profit of £83.3 million before accounting for royalties receivable during the six-month period ending 29 November 2020.
Market Analysis
Investment
Global
+2
Games Workshop Group
Report
20 pages
Half-Yearly Report: 2022-2023
Games Workshop Group PLC reported core revenue of £212.3 million for the 26-week period ending November 27, 2022, an increase from £191.5 million in the same period of 2021.
Licensing revenue declined to £14.3 million for the 26 weeks ending November 27, 2022, compared to £20.1 million during the equivalent period in 2021.
Market Analysis
Monetization
Investment
+1
Games Workshop Group
Report
20 pages
Half-Yearly Report: 26 Weeks to 26 November 2023
Games Workshop Group PLC reported total revenue growth for the 26-week period ending 26 November 2023 compared to the same period in 2022.
Core revenue increased to £235.6 million for the 26 weeks to 26 November 2023, up from £212.3 million during the equivalent period in 2022.
Licensing revenue declined to £12.1 million for the 26 weeks ending 26 November 2023, compared to £14.3 million in the prior year's period.
Market Analysis
Investment
Global
Games Workshop Group
Report
21 pages
Half-Yearly Report: 2024–2025
Games Workshop reported total revenue of £299.5 million for the 26-week period ending 1 December 2024, representing a significant increase from the £247.7 million recorded in the same period of 2023.
Core revenue grew to £269.4 million for the half-year ending 1 December 2024, up from £235.6 million during the comparable period in 2023.
Licensing revenue saw substantial growth, rising to £30.1 million for the 26 weeks ended 1 December 2024 compared to £12.1 million for the 26 weeks ended 26 November 2023.
Market Analysis
Investment
Game Publishing
+3
Games Workshop Group
Report
4 pages
Factbook: Third Quarter of Fiscal Year Ending March 31, 2026
Marvelous Inc. reported Q3 revenue of ¥29.1 billion, representing a 10.6% year-on-year increase driven by digital content sales of ¥7.2 billion and amusement revenue of ¥3.0 billion.
Operating profit declined 12% quarter-on-quarter to ¥1.8 billion, primarily due to an increase in selling, general, and administrative expenses from ¥7.9 billion in Q2 to ¥8.6 billion.
Gross operating profit rose 9% year-on-year to ¥10.4 billion, reflecting improved cost control in production and marketing despite the overall pressure on net margins.
Market Analysis
Game Publishing
Game Development
+3
Marvelous
Report
24 pages
Half-Yearly Report: 2025
Games Workshop reported total revenue growth for the 26-week period ending 30 November 2025, driven by a core revenue increase to £316.1 million from £269.4 million in the prior year period.
Licensing revenue experienced a significant decline, falling to £16.0 million for the period ending 30 November 2025 compared to £30.1 million for the period ending 1 December 2024.
Market Analysis
Game Publishing
Investment
+1
Games Workshop Group
Report
96 pages
Annual Report and Accounts 2023
Frontier Developments was founded in 1994 by David Braben, the co-author of the Elite game series.
The company operates as an independent developer and publisher of video games.
The 2023 annual report focuses on the company's progress regarding its growth and evolution during the fiscal year.
Game Development
Game Publishing
Market Analysis
+2
Frontier Developments
Report
14 pages
FY24 Interim Results: Frontier Developments
Frontier Developments reported revenue of £47.7 million for the six months ending 30 November 2023, a decrease from the £57.1 million recorded in the same period of 2022.
The company’s adjusted EBITDA loss widened to £4.9 million for the first half of FY24, compared to a £0.6 million loss in the prior year period.
The financial results cover the six-month period ending 30 November 2023, reflecting the company's performance as an AIM-listed developer and publisher based in Cambridge, UK.
Market Analysis
Investment
UK
+2
Frontier Developments
Report
14 pages
FY25 Trading Update
The company reported strong financial results and increased momentum for the fiscal year ending 31 May 2025.
Market Analysis
Investment
Game Publishing
+2
Frontier Developments
Report
13 pages
FY25 H1 Results: A Strong Turnaround
Frontier Developments achieved a significant financial turnaround in H1 FY25, swinging from a £4.9 million EBITDA loss in the prior year to a £4.4 million profit.
Operating profit reached £4.5 million, a substantial recovery from the £33.3 million loss reported in H1 FY24, driven by aggressive cost-cutting measures and the closure of the Frontier Foundry division.
The November 6 launch of Planet Coaster 2 generated 22% of total H1 revenue, selling over 400,000 units across PC, PS5, and Xbox Series platforms within two months.
Market Analysis
Game Publishing
Game Development
+1
Frontier Developments
Report
3 pages
FY25 Trading Update: Strong Results and Increased Momentum
Frontier Developments achieved a significant increase in profitability, with projected Adjusted EBITDA rising to £8–£9 million from £0.9 million in FY24.
Revenue grew to £90.6 million, driven by a 25% year-on-year increase in Creative Management Simulation (CMS) titles, which now account for 77% of total revenue.
The launch of Planet Coaster 2 catalyzed a nearly 200% revenue increase for the Planet Coaster franchise.
Market Analysis
Investment
Simulation
+4
Frontier Developments
Report
17 pages
FY26 H1 Results Presentation
The provided document contains no financial data, operational metrics, or performance results for FY26 H1.
The text consists exclusively of legal disclaimers regarding the document's confidential nature and limitations of liability.
No specific companies, growth rates, or fiscal figures are mentioned in the provided content.
Game Publishing
Investment
Market Analysis
+1
Frontier Developments
Report
53 pages
Results Presentation: Q3 for the Fiscal Year Ending March 2026
The provided report for Q3 of the fiscal year ending March 2026 contains no specific performance data, financial figures, or operational metrics.
Management explicitly states that all forward-looking statements regarding market forecasts and performance outlooks are based on current judgment and do not guarantee future results.
The document serves as a disclaimer regarding the speculative nature of the company's strategic plans and outlooks.
Market Analysis
Market Forecast
Investment
+1
Sega Sammy Holdings
Report
12 pages
Interim Results: H1 FY26
Frontier Developments reported a 26% revenue increase to £59.6 million and a 76% rise in adjusted operating profit to £9.7 million for H1 FY26, driven primarily by the launch of Jurassic World Evolution 3.
Jurassic World Evolution 3 accounted for 90% of total revenue in H1 FY26, while Planet Zoo became the company's highest-grossing individual title.
The Board upgraded full-year FY26 guidance to approximately £100 million in revenue and £11 million in adjusted operating profit, supported by strong seasonal sales momentum.
Investment
Market Analysis
Game Publishing
+4
Frontier Developments
Report
13 pages
FY2026/3 Q3 Data Appendix
The provided report content contains only headers and structural placeholders, lacking the actual financial figures or performance data required to generate specific insights.
No revenue, profit, or growth metrics are present in the provided text to analyze the company's FY2026/3 Q3 performance.
The source material is limited to a document title and a table schema, providing no actionable business intelligence.
Market Analysis
Japan
Global
Sega Sammy Holdings
Report
64 pages
Annual Report 2005
The 2005 annual report categorizes business performance across five primary segments: offline games, online games, mobile phone content, publications, and other miscellaneous activities.
Financial data for the 2004 and 2005 fiscal years is structured to allow for direct year-over-year performance comparisons across all operational divisions.
The organization maintains a focus on environmental sustainability by utilizing recycled paper for the production of its 2005 annual report.
Market Analysis
Mobile
Console
+3
Square Enix
Report
70 pages
2004 Annual Report
Square Enix Co., Ltd. operated as a consolidated corporate group during the 2004 fiscal year.
The company's 2004 annual report includes both historical financial data and forward-looking statements regarding future performance.
Management strategies and business plans for the 2004 period were formally documented within the annual report.
Market Analysis
Investment
Japan
+1
Square Enix
Report
68 pages
Annual Report 2006
Offline games represented the largest segment of Square Enix's business in 2006, accounting for 36.9% of total net sales.
Online gaming operations contributed 12.6% of the company's total net sales for the 2006 fiscal year.
Mobile phone content accounted for 4.1% of Square Enix's total net sales in 2006.
Market Analysis
Game Publishing
Investment
+3
Square Enix
Report
70 pages
2018 Annual Report
Square Enix Group defines its primary corporate mission as spreading happiness globally by providing high-quality content, services, and products.
The company focuses on facilitating personalized customer experiences, allowing users to define and discover their own unique forms of happiness.
The organization operates under a unified philosophy that emphasizes the delivery of unforgettable experiences as a core business objective.
Market Analysis
Game Publishing
Global
Square Enix
Report
70 pages
2013 Annual Report
The Square Enix Group defines its primary corporate mission as spreading happiness globally by providing unforgettable experiences.
The company focuses on delivering high-quality content, services, and products to its customer base.
Square Enix aims to facilitate the creation of personalized experiences for its users.
Market Analysis
Global
Game Publishing
+1
Square Enix
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