Updated Mar 21, 2026 by Sega Sammy Holdings
Report
Published by Sega Sammy Holdings
2026年3⽉期 Q3決算補⾜データ集 Data Appendix (FY2026/3 Q3 ) (⼗億円 Billion yen) FY2024/3 FY2025/3 FY2026/3 FY2024/3 FY2025/3 FY2026/3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 ...
2026/ 2/ 13 2026年3⽉期 Q3決算補⾜データ集 Data Appendix (FY2026/3 Q3 ) 2026/2/13 ■損益 Profit and Loss (⼗億円 Billion yen) FY2024/3 FY2025/3 FY2026/3 FY2024/3 FY2025/3 FY2026/3 期初 修正 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q2累計 Q3累計 通期実績 Q2累計 Q3累計 通期実績 Q2累計 Q3累計 通期計画 通期計画 Thru Q2 Thru Q3 Full- Thru Q2 Thru Q3 Full- Thru Q2 Thru Q3 Full-year Revised year year Forecast Forecast (2025/5/12) (2026/2/13) 売上⾼ Sales 54.1 67.6 98.7 99.4 72.5 69.2 96.9 82.9 67.7 81.1 93.4 121.7 220.4 319.8 141.7 238.6 321.5 148.8 242.2 336.0 330.0 コンシューマ Consumer 34.0 44.4 70.7 74.9 51.3 44.3 69.2 52.0 44.6 55.4 66.5 78.4 149.1 224.0 95.6 164.8 216.8 100.0 166.5 230.0 224.0 映像 Animation 4.6 5.6 7.1 6.6 5.9 5.3 7.6 9.2 7.0 7.8 5.7 10.2 17.3 23.9 11.2 18.8 28.0 14.8 20.5 27.5 28.5 AM* & TOY 15.4 17.6 21.0 17.8 15.3 19.5 20.0 21.8 16.0 18.0 21.2 33.0 54.0 71.8 34.8 54.8 76.6 34.0 55.2 78.5 77.5 エンタテインメント 営業利益 Operating Income 4.3 3.6 11.7 10.3 11.8 6.9 15.9 6.2 7.1 8.8 7.8 7.9 19.6 29.9 18.7 34.6 40.8 15.9 23.7 39.5 30.5 コンテンツ コンシューマ Consumer 2.5 0.6 8.5 10.3 8.9 3.5 12.7 3.0 5.2 4.5 4.3 3.1 11.6 21.9 12.4 25.1 28.1 9.7 14.0 27.0 18.5 Entertainment 映像 Animation 0.9 1.8 1.6 1.3 2.4 1.9 2.2 2.3 1.4 3.1 1.7 2.7 4.3 5.6 4.3 6.5 8.8 4.5 6.2 6.5 7.0 Contents AM* & TOY 0.8 1.2 1.6 -1.3 0.5 1.3 1.1 0.9 0.4 1.2 1.8 2.0 3.6 2.3 1.8 2.9 3.8 1.6 3.4 6.0 5.0 営業外収益 Non-operating income 0.3 1.2 0.2 0.8 1.1 0.6 2.5 -0.6 0.9 0.9 0.9 1.5 1.7 2.5 1.7 4.2 3.6 1.8 2.7 2.0 4.1 営業外費⽤ Non-operating expenses 0.3 0.0 1.2 0.1 0.4 1.7 -0.7 1.2 3.1 -0
4.5 6.2 6.5 7.0 Contents AM* & TOY 0.8 1.2 1.6 -1.3 0.5 1.3 1.1 0.9 0.4 1.2 1.8 2.0 3.6 2.3 1.8 2.9 3.8 1.6 3.4 6.0 5.0 営業外収益 Non-operating income 0.3 1.2 0.2 0.8 1.1 0.6 2.5 -0.6 0.9 0.9 0.9 1.5 1.7 2.5 1.7 4.2 3.6 1.8 2.7 2.0 4.1 営業外費⽤ Non-operating expenses 0.3 0.0 1.2 0.1 0.4 1.7 -0.7 1.2 3.1 -0.8 -0.6 0.3 1.5 1.6 2.1 1.4 2.6 2.3 1.7 1.5 3.6 経常利益 Ordinary Income 4.4 4.7 10.8 11.0 12.5 5.8 19.2 4.3 5.0 10.5 9.1 9.1 19.9 30.8 18.3 37.5 41.8 15.5 24.6 40.0 31.0 調整後EBITDA 5.0 -2.3 11.8 7.5 15.7 2.9 21.9 7.6 7.9 13.3 -19.2 2.7 14.5 22.0 18.6 40.5 48.1 21.2 2.0 50.0 10.0 Adjusted EBITDA 売上⾼ Sales 50.5 42.0 26.2 14.5 28.8 35.9 11.7 20.7 11.0 30.8 31.5 92.5 118.7 133.2 64.7 76.4 97.1 41.8 73.3 130.0 133.0 パチスロ Pachislot 31.5 33.1 16.7 7.4 17.4 10.8 6.9 5.9 0.0 16.0 12.3 64.6 81.3 88.7 28.2 35.1 41.0 16.0 28.3 73.1 74.5 パチンコ Pachinko 16.4 7.1 7.1 4.9 9.0 22.4 2.2 11.8 7.7 11.7 15.9 23.5 30.6 35.5 31.4 33.6 45.4 19.4 35.3 45.6 44.2 遊技機 その他/消去等 Other / Elimination 2.6 1.8 2.4 2.2 2.4 2.7 2.6 3.0 3.3 3.1 3.3 4.4 6.8 9.0 5.1 7.7 10.7 6.4 9.7 11.3 14.3 Pachislot & 営業利益 Operating Income 21.6 17.5 6.5 -4.0 10.5 10.7 -2.0 0.8 -3.8 6.8 7.0 39.1 45.6 41.6 21.2 19.2 20.0 3.0 10.0 28.5 30.5 Pachinko 営業外収益 Non-operating income 0.1 0.1 0.3 -0.1 0.2 0.1 0.2 0.4 0.1 0.3 0.3 0.2 0.5 0.4 0.3 0.5 0.9 0.4 0.7 1.5 1.1 営業外費⽤ Non-operating expenses 0.0 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.1 0.0 0.1 経常利益 Ordinary Income 21.7 17.6 6.8 -4.2 10.7 10.8 -1.8 1.2 -3.6 7.1 7.1 3
o 営業外収益 Non-operating income 0.1 0.1 0.3 -0.1 0.2 0.1 0.2 0.4 0.1 0.3 0.3 0.2 0.5 0.4 0.3 0.5 0.9 0.4 0.7 1.5 1.1 営業外費⽤ Non-operating expenses 0.0 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.1 0.0 0.1 経常利益 Ordinary Income 21.7 17.6 6.8 -4.2 10.7 10.8 -1.8 1.2 -3.6 7.1 7.1 39.3 46.1 41.9 21.5 19.7 20.9 3.5 10.6 30.0 31.5 調整後EBITDA Adjusted EBITDA 22.3 18.3 7.5 -3.6 11.4 11.8 -1.0 2.0 -2.8 6.2 7.8 40.6 48.1 44.5 23.2 22.2 24.2 3.4 11.2 33.0 32.0 売上⾼ Sales 0.3 0.3 0.3 1.0 0.6 1.2 1.3 2.3 1.3 7.2 8.2 0.6 0.9 1.9 1.8 3.1 5.4 8.5 16.7 6.0 24.0 営業利益 Operating Income -0.5 -0.4 -0.6 -0.2 -0.3 -0.7 -0.1 0.4 -0.8 -2.2 -1.8 -0.9 -1.5 -1.7 -1.0 -1.1 -0.7 -3.0 -4.8 -1.5 -8.5 ゲーミング 営業外収益 Non-operating income 0.3 0.7 0.5 -0.1 1.4 -0.3 1.0 1.1 1.2 1.5 2.4 1.0 1.5 1.4 1.1 2.1 3.2 2.7 5.1 1.8 5.0 Gaming 営業外費⽤ Non-operating expenses 0.0 0.0 0.1 0.0 0.1 0.3 -0.3 0.1 0.2 0.2 0.1 0.0 0.1 0.1 0.4 0.1 0.2 0.4 0.5 0.3 0.5 経常利益 Ordinary Income -0.2 0.2 -0.1 -0.3 0.9 -1.1 1.1 1.2 0.1 -0.8 0.5 0.0 -0.1 -0.4 -0.2 0.9 2.1 -0.7 -0.2 0.0 -4.0 調整後EBITDA Adjusted EBITDA -0.2 0.2 -0.1 -0.3 0.7 -1.5 0.8 1.0 0.1 -1.4 1.4 0.0 -0.1 -0.4 -0.8 0.0 1.0 -1.3 0.1 -2.5 -18.5 売上⾼ Sales 3.3 3.5 3.7 3.5 2.8 0.6 0.8 0.7 1.0 1.0 1.0 6.8 10.5 14.0 3.4 4.2 4.9 2.0 3.0 3.0 3.0 営業利益 Operating Income -2.7 -3.4 -2.5 -3.3 -2.7 -3.4 -2.9 -3.0 -3.0 -2.9 -3.2 -6.1 -8.6 -11.9 -6.1 -9.0 -12.0 -5.9 -9.1 -13.5 -12.5 その他/消去等 営業外収益 Non-operating income 0.5 -0.1 0.7 0.4 0.4 0.9 -0.1 0.8 0.1 -0.2 -1.4 0.4 1.1 1.5 1.3
2.8 0.6 0.8 0.7 1.0 1.0 1.0 6.8 10.5 14.0 3.4 4.2 4.9 2.0 3.0 3.0 3.0 営業利益 Operating Income -2.7 -3.4 -2.5 -3.3 -2.7 -3.4 -2.9 -3.0 -3.0 -2.9 -3.2 -6.1 -8.6 -11.9 -6.1 -9.0 -12.0 -5.9 -9.1 -13.5 -12.5 その他/消去等 営業外収益 Non-operating income 0.5 -0.1 0.7 0.4 0.4 0.9 -0.1 0.8 0.1 -0.2 -1.4 0.4 1.1 1.5 1.3 1.2 2.0 -0.1 -1.5 -1.3 -1.7 Other / Elimination 営業外費⽤ Non-operating expenses 0.5 0.3 0.2 1.1 0.2 1.4 -0.8 1.1 0.6 0.8 -0.7 0.8 1.0 2.1 1.6 0.8 1.9 1.4 0.7 -0.8 0.8 経常利益 Ordinary Income -2.9 -3.5 -2.2 -4.0 -2.3 -4.3 -2.1 -3.0 -3.6 -3.9 -3.7 -6.4 -8.6 -12.6 -6.6 -8.7 -11.7 -7.5 -11.2 -14.0 -15.0 調整後EBITDA Adjusted EBITDA -2.4 -3.4 -1.9 -3.7 -2.0 -4.2 -2.0 -2.9 -3.8 -3.6 -2.5 -5.8 -7.7 -11.4 -6.2 -8.2 -11.1 -7.4 -9.9 -13.0 -13.5 売上⾼ Sales 108.2 113.4 128.9 118.4 104.7 106.9 110.7 106.6 81.0 120.1 134.1 221.6 350.5 468.9 211.6 322.3 428.9 201.1 335.2 475.0 490.0 営業利益 Operating Income 22.7 17.3 15.1 2.7 19.3 13.5 10.9 4.4 -0.5 10.5 9.8 40.0 55.1 57.8 32.8 43.7 48.1 10.0 19.8 53.0 40.0 営業外収益 Non-operating income 1.2 1.9 1.7 1.0 3.1 1.3 3.6 1.7 2.3 2.5 2.2 3.1 4.8 5.8 4.4 8.0 9.7 4.8 7.0 4.0 8.5 営業外費⽤ Non-operating expenses 0.8 0.3 1.5 1.3 0.7 3.4 -1.8 2.4 3.9 0.2 -1.1 1.1 2.6 3.9 4.1 2.3 4.7 4.1 3.0 1.0 5.0 経常利益 Ordinary Income 23.0 19.0 15.3 2.4 21.8 11.2 16.4 3.7 -2.1 12.9 13.0 42.0 57.3 59.7 33.0 49.4 53.1 10.8 23.8 56.0 43.5 連結 特別利益 Extraordinary income 0.0 0.2 0.2 0.9 8.8 0.2 0.1 0.9 0.0 0.0 0.8 0.2 0.4 1.3 9.0 9.1 10.0 0.0 0.8 0.0 1.0 Consolidated total 特別損失 Extraordinary losses 0.
.1 3.0 1.0 5.0 経常利益 Ordinary Income 23.0 19.0 15.3 2.4 21.8 11.2 16.4 3.7 -2.1 12.9 13.0 42.0 57.3 59.7 33.0 49.4 53.1 10.8 23.8 56.0 43.5 連結 特別利益 Extraordinary income 0.0 0.2 0.2 0.9 8.8 0.2 0.1 0.9 0.0 0.0 0.8 0.2 0.4 1.3 9.0 9.1 10.0 0.0 0.8 0.0 1.0 Consolidated total 特別損失 Extraordinary losses 0.6 9.1 2.0 7.5 0.2 6.6 0.6 0.9 0.4 4.0 31.8 9.7 11.7 19.2 6.8 7.4 8.3 4.4 36.2 2.5 53.5 調整後EBITDA Adjusted EBITDA 24.7 12.8 17.3 -0.1 25.8 9.0 19.7 7.7 1.4 14.5 -12.5 37.5 54.8 54.7 34.8 54.5 62.2 15.9 3.4 67.5 10.0 税⾦等調整前当期純利益 22.5 10.0 13.6 -4.2 30.4 4.9 15.8 3.7 -2.5 8.9 -17.9 32.5 46.1 41.8 35.3 51.1 54.8 6.4 -11.5 53.5 -9.0 Income before income taxes 親会社株主に帰属する当期純利益 17.2 5.9 12.4 -2.3 24.5 5.8 11.4 3.3 -3.3 6.0 -19.5 23.1 35.5 33.0 30.3 41.7 45.0 2.7 -16.8 37.5 -13.0 Profit attributable to owners of parent *AM = アミューズメント機器 Amusement Machine ※2024/3期の実績について、セグメント区分の変更による遡及対応を実施 Results for FY2024/3 have been retroactively adjusted due to the change in segment classifications ※従来「営業外収益」に計上していた⽶国での映画製作の出資に係る配分収⼊を、2025/3期より「売上⾼」に計上。 また、企業結合に係る暫定的な会計処理の確定を⾏った為、2024/3期の売上⾼、営業利益を遡及して変更。 Allocated revenue related to investments in film production in the U.S. previously recorded as "Non-operating income“ is recorded in “Sales” from FY2025/3. In addition, the provisional accounting treatment for business combination has been determined, sales and operating income for FY2024/3 have been retroactively changed. 1 / 13
2026/ 2/ 13 2026年3⽉期 Q3決算補⾜データ集 Data Appendix (FY2026/3 Q3 ) 2026/2/13 ■主要経費・設備投資 Major Expenses / Capital Expenditure (⼗億円 Billion yen) FY2024/3 FY2025/3 FY2026/3 FY2024/3 FY2025/3 FY2026/3 期初 修正 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q2累計 Q3累計 通期実績 Q2累計 Q3累計 通期実績 Q2累計 Q3累計 通期計画 通期計画 Thru Q2 Thru Q3 Full- Thru Q2 Thru Q3 Full- Thru Q2 Thru Q3 Full-year Revised year year Forecast Forecast (2025/5/12) (2026/2/13) 研究開発費・コンテンツ制作費 12.5 17.5 27.8 25.3 16.6 14.1 18.6 19.6 15.3 15.9 26.4 30.0 57.8 83.1 30.7 49.3 68.9 31.2 57.6 70.4 76.3 エンタテインメントコンテンツ R&D / Content production 3.1 6.0 11.1 11.4 4.5 7.1 8.7 6.7 5.1 8.8 9.2 9.1 20.2 31.6 11.6 20.3 27.0 13.9 23.1 28.9 29.7 Entertainment Contents 広告宣伝費 Advertising 減価償却費 Depreciation 0.9 1.1 1.2 1.2 1.1 1.1 1.1 1.3 1.1 1.1 1.2 2.0 3.2 4.4 2.2 3.3 4.6 2.2 3.4 4.6 4.5 設備投資 Cap-ex 1.9 1.2 1.4 1.1 1.3 1.8 1.3 3.2 2.3 1.9 1.8 3.1 4.5 5.6 3.1 4.4 7.6 4.2 6.0 6.5 8.2 研究開発費・コンテンツ制作費 2.9 3.3 3.4 4.8 2.8 3.4 3.4 3.9 3.2 3.6 3.6 6.2 9.6 14.4 6.2 9.6 13.5 6.8 10.4 14.2 14.9 遊技機 R&D / Content production 0.7 0.7 0.5 1.0 0.7 1.3 0.7 0.7 0.4 1.3 0.9 1.4 1.9 2.9 2.0 2.7 3.4 1.7 2.6 4.2 3.1 Pachislot & Pachinko 広告宣伝費 Advertising 減価償却費 Depreciation 0.5 0.7 0.6 0.8 0.7 0.7 0.7 0.6 0.6 0.6 0.8 1.2 1.8 2.6 1.4 2.1 2.7 1.2 2.0 2.5 2.2 設備投資 Cap-ex 0.7 1.0 1.2 1.0 1.1 0.9 1.2 1.7 1.3 1.3 0.9 1.7 2.9 3.9 2.0 3.2 4.9 2.6 3.5 8.1 5.8 研究開発費・コンテンツ制作費 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.3 0.2 1.9 1.5 0.4 0.6 0.7 0.4 0.6 0.9 2.1 3.6 1.6 5.3 ゲーミング R&D / Content production 0.0 0.0 0
The Square Enix Group operates under a central mission to leverage boundless imagination to create new content that resonates with global audiences and enriches daily lives. This strategic framework emphasizes the delivery of unforgettable experiences through a commitment to innovation, swift action, and collaborative evolution. By focusing on the transformation of creative energy into immersive worlds, the organization aims to maintain its position as a premier provider of entertainment while upholding core values of integrity and continuous improvement. Operational reviews and financial highlights indicate a multifaceted approach to the entertainment industry, spanning digital entertainment, amusement, and publication segments. The organizational structure is designed to support long-term stakeholder value by integrating environmental, social, and governance (ESG) principles into the core business model. This commitment to sustainability and corporate responsibility is presented as a fundamental component of the group’s identity, ensuring that creative pursuits are balanced with ethical operations and transparent governance. The scope of these activities is global, reflecting a history of expansion and a diverse portfolio of intellectual properties. Executive leadership focuses on navigating the evolving landscape of the gaming and media sectors by embracing challenges and fostering a culture of excellence. Through a combination of historical expertise and a forward-looking strategy, the group seeks to sustain its competitive edge and drive growth across all primary business units, ensuring that its creative output remains a significant force in the international market.
Konami Group Corporation achieved record-breaking financial performance for the fiscal year ending March 31, 2025, characterized by a 17.0% year-on-year revenue increase to ¥421,602 million. This growth trajectory, which marks the second consecutive year of record highs across all profit categories, was primarily propelled by the Digital Entertainment segment. A 22.5% surge in revenue within this division, fueled by the robust performance of key console and mobile titles, solidified its position as the company’s primary financial engine. Operating profit reached ¥101,944 million, reflecting the efficacy of the current business strategy and operational scaling. Diversified growth was evident across other core divisions, with the Gaming & Systems segment recording a 7.4% revenue increase and the Amusement segment growing by 4.6%. Although the Sports segment faced a minor contraction in business profit, the company maintained a resilient financial foundation, concluding the period with ¥294,216 million in cash and cash equivalents. This stability has enabled a shareholder-friendly capital allocation policy, resulting in an increased annual dividend of ¥165.50 per share. Looking toward the fiscal year ending March 31, 2026, the organization maintains a positive outlook, projecting continued expansion. Strategic initiatives for the coming year include the launch of new game titles, the enhancement of casino management system features, and the further scaling of the Pilates Mirror and outsourced sports facility operations. With a dividend increase to ¥166.00 per share already projected, the company remains focused on leveraging its diversified portfolio to sustain long-term profitability and market leadership.
Koei Tecmo’s financial performance for the second quarter of fiscal year 2025 reflects a transitional period characterized by a year-to-date decline in consolidated sales to 31,268 million yen and an operating profit of 7,964 million yen. Despite this temporary downturn compared to the previous fiscal year, the organization maintains an optimistic full-year sales forecast of 92,000 million yen. This projected growth is predicated on a recovery in North American and European markets and the continued strength of the Entertainment segment. Operational costs have risen alongside a growing workforce, with headcount reaching 2,871 employees and employment expenses totaling 13,080 million yen. The strategic focus has shifted heavily toward digital and international markets, with digital sales now accounting for 83.1% of total revenue and overseas markets representing 72.1% of unit sales. The long-term growth strategy is supported by a robust pipeline of high-profile intellectual properties scheduled for late 2025 and early 2026. These upcoming releases include major sequels such as Ninja Gaiden 4 and Nioh 3, alongside several titles specifically optimized for the successor to the Nintendo Switch. The enduring value of established franchises remains a cornerstone of the business model. The Dynasty Warriors series continues to lead the portfolio with over 24 million lifetime units, followed by Nobunaga’s Ambition at 11 million and Romance of the Three Kingdoms at 9.5 million. Newer successes like Nioh and Atelier have each surpassed 8 million units, while Wo Long: Fallen Dynasty has secured over 5 million users. This console and PC success is complemented by a resilient online and mobile segment, where titles such as Dead or Alive Xtreme Venus Vacation have demonstrated significant longevity through more than seven years of continuous service.
Thunderful Group’s interim report for the first quarter of 2024 details a period of significant financial decline and aggressive corporate restructuring. Net revenue fell 27.7 percent to 391.7 MSEK, while the group recorded an operating loss (EBIT) of 184.4 MSEK, a sharp reversal from the 19.2 MSEK profit reported in the same period the previous year. This downturn was driven by a 35.5 percent revenue drop in the Games segment and a 25.7 percent decrease in Distribution, largely due to weaker market demand for Nintendo Switch products and the underperformance of the internal title SteamWorld Build. To address these challenges, the group initiated a restructuring program aimed at annual cost savings of 90–110 MSEK. This process involved a 72.4 MSEK write-down of capitalized development costs following the cancellation or divestment of twelve game projects. Strategic shifts include the divestment of the German publishing subsidiary Headup GmbH and the sale of Nordic Game Supply’s assets to reduce net debt. Despite these pressures, the group successfully extended its Nintendo distribution agreement for the Nordics and Baltics through March 2026 and reported 13.9 percent growth in its Amo Toys division. The report covers the group’s global operations with a focus on European and Nordic markets for the period of January to March 2024. Financial data indicates a strained liquidity position, with cash and credit facilities dropping to 130.9 MSEK from 329.3 MSEK year-over-year. Management secured a bank waiver conditional on asset divestments and maintains that current funds are sufficient for continued operations. The overarching strategy moving forward emphasizes a simplified games portfolio, more rigorous project validation, and a balanced risk profile across internal and external development.