For FY2026/3 Q3, Sales reached 242.2 billion yen, with a full-year forecast of 330.0 billion yen (revised from 336.0 billion yen). Operating Income for Q3 was 23.7 billion yen, with a full-year forecast of 30.5 billion yen (revised from 39.5 billion yen).See it on page 1
02
The Entertainment Contents segment is the largest contributor to sales and operating income, with Q3 sales of 166.5 billion yen and operating income of 14.0 billion yen. Consumer games within this segment generated 66.5 billion yen in Q3 sales.See it on page 8
03
R&D and Content Production expenses for Entertainment Contents were 23.1 billion yen through Q3 FY2026/3, with a full-year forecast of 29.7 billion yen. This is a significant increase from 20.3 billion yen in FY2025/3 Q3.See it on page 2
04
Unit sales of major IPs for FY2026/3 Q3 include Sonic series at 4,000 thousand units, Total War series at 3,160 thousand units, Persona series at 2,410 thousand units, and Like a Dragon series at 2,500 thousand units.See it on page 4
05
The Gaming segment saw a substantial increase in employees, from 104 in FY2025/3 Q4 to 930 in FY2026/3 Q3, reflecting the incorporation of Rovio into the group.See it on page 2
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The Pachislot and Pachinko market in Japan has seen a decline in the number of halls, from 12,479 in 2010 to 6,706 in 2024, though the number of machines installed per hall has increased from 365.0 to 500.0 over the same period.See it on page 9
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Sammy's annual unit sales share for Pachislot and Pachinko machines has fluctuated, with Pachislot share at 11.8% and Pachinko share at 10.9% in 2024.See it on page 11