Sales for FY2026/3 Q3 were 242.2 billion yen. The full-year sales forecast was revised from 336.0 billion yen to 330.0 billion yen.
The Entertainment Contents segment is the largest contributor to sales and operating income. Consumer games within this segment generated 66.5 billion yen in Q3 sales.
Unit sales of major IPs for FY2026/3 Q3 include Sonic series at 4,000 thousand units and Total War series at 3,160 thousand units. Persona series sold 2,410 thousand units, and Like a Dragon series sold 2,500 thousand units.
The Gaming segment saw a substantial increase in employees, from 104 in FY2025/3 Q4 to 930 in FY2026/3 Q3.
The number of halls in Japan has seen a decline, from 12,479 in 2010 to 6,706 in 2024. The number of machines installed per hall increased from 365.0 to 500.0 over the same period.
Sammy's annual unit sales share for Pachislot and Pachinko machines has fluctuated. In 2024, Pachislot share was 11.8% and Pachinko share was 10.9%.
R&D and Content Production expenses for Entertainment Contents were 23.1 billion yen through Q3 FY2026/3. The full-year forecast is 29.7 billion yen, up from 20.3 billion yen in FY2025/3 Q3.
2026年3⽉期 Q3決算補⾜データ集 Data Appendix (FY2026/3 Q3 ) (⼗億円 Billion yen) FY2024/3 FY2025/3 FY2026/3 FY2024/3 FY2025/3 FY2026/3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 ...
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