Virtua Fighter
Game
3 documents in the library are about Virtua Fighter, from writers such as Sega Sammy Holdings and Shannon Liao. Each has a summary and key insights with the page they come from.
Connections
The documents about Virtua Fighter on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Documents about Virtua Fighter
Summer Game Fest: Live Reporting Notes
The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.
- Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
- Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
- High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
Fiscal Year Ended March 2025 Results Presentation
Sega Sammy’s financial performance for the fiscal year ended March 2025 reflects a transitional period characterized by strategic restructuring and the expansion of global intellectual property.
- Sega Sammy reported fiscal year 2025 net sales of 428.9 billion yen and operating income of 48.1 billion yen, with net profit rising to 45.0 billion yen following the divestment of Phoenix Resort.
- The company is executing a transmedia strategy for core franchises like Sonic the Hedgehog, supported by a film and animation pipeline extending through 2027.
- Sega Sammy acquired Stakelogic for 20.93 billion yen to expand its presence in the North American online gaming market.
Sega Sammy Holdings FY 2007 Interim Results Presentation
Sega Sammy Holdings’ interim results for fiscal year 2007 demonstrate significant growth in net sales and operating profit, driven primarily by strong performance in the pachinko and pachislot sectors and the consolidation of TMS Entertainment.
- Sega Sammy Holdings reported strong interim growth for the period ending September 30, 2006, with net sales reaching 283.5 billion yen (a 14.1% increase) and operating profit rising 26.1% to 62.9 billion yen.
- The pachinko and pachislot segment remains the primary profit driver, significantly bolstered by the successful launch of the 'Hokuto-no-ken SE' machine.
- The consumer business segment achieved a 42.8% sales increase, driven by strong performance in North American markets and the integration of acquired subsidiaries like TMS Entertainment.