Resonance: A Plague Tale Legacy
GameBy Asobo Studio
4 documents in the library are about Resonance: A Plague Tale Legacy, from writers such as Pullup Entertainment. Each has a summary and key insights with the page they come from.
- How has Resonance: A Plague Tale Legacy sold on Steam since launch?
- How many players does Resonance: A Plague Tale Legacy have, and how is that changing?
- What do industry reports say about Resonance: A Plague Tale Legacy's performance?
- Which games compete with Resonance: A Plague Tale Legacy, and how do they compare?
Connections
The documents about Resonance: A Plague Tale Legacy on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $3.3M
- Units sold
- 82K
- Last 12 months
- $3.1M
- 77K units
- Price
- $49.99
- Positive reviews
- 93%
- of 5,806 reviews
- Peak players
- 0
- at the same time
- Followers
- 35K
- Average playtime
- 12 h
On Steam since Aug 27, 2026 · Developer Asobo Studio · Publisher Focus EntertainmentSteam store page
Documents about Resonance: A Plague Tale Legacy
Pullup Entertainment 2025/26 Full-Year Earnings
Pullup Entertainment’s full-year earnings for the 2025/26 fiscal year, ending March 31, 2026, reflect a period of strategic transition and financial recalibration.
- Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
- The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
- Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Annual Financial Report: 2025-2026
PULLUP Entertainment’s 2025-2026 fiscal year was defined by a strategic transition toward a federated holding company model, characterized by significant financial restructuring and a pivot toward long-term, recurring revenue.
- PULLUP Entertainment reported a net loss of €45.1 million for the 2025-2026 fiscal year, driven by a 28% revenue decline to €281.4 million and a €29.1 million impairment charge on Dotemu and other assets.
- The revenue contraction was primarily attributed to the lack of a major blockbuster release comparable to the previous year's Warhammer 40,000: Space Marine 2.
- The company achieved a record €189 million in back-catalogue performance, validating its strategic pivot toward live-service content and a diversified portfolio of AA and indie titles.
Pullup Entertainment 2026/27 First-Quarter Revenue
Pullup Entertainment recorded €44.4 million in revenue for the first quarter of the 2026/27 fiscal year, representing a 44.0% decrease compared to the same period in the previous year.
- Pullup Entertainment reported €44.4 million in revenue for Q1 2026/27, a 44.0% decrease compared to the same period last year.
- The revenue decline was driven primarily by a sharp drop in new release performance, which fell from €18.6 million in Q1 2025/26 to €1.9 million.
- The company’s back catalogue remained resilient, generating €39.3 million in revenue, nearly matching the €39.4 million recorded in the prior year's first quarter.
PulluP Entertainment FY25 Earnings Release
PulluP Entertainment reported full-year earnings for FY 2025/26, ending March 31 2026. Revenue fell 27.8% to €281.4 million, largely due to a sharp decline in new-release sales (down 68% to €82.3 million).
- PulluP Entertainment reported a 27.8% revenue decline to €281.4 million for FY 2025/26, driven by a 68% drop in new-release sales to €82.3 million.
- The company recorded a net loss of €12.9 million and an adjusted EBIT contraction of 79% to €12.6 million, while operating cash flow plummeted from €52.1 million to €6.5 million.
- Back-catalogue revenue grew 52.9% to €189.0 million, now accounting for 67% of total sales as the company shifts focus toward recurring revenue and live-service operations.
Companies behind it
As the documents state it.
