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Metal Gear Solid 4: Guns of the Patriots cover

Metal Gear Solid 4: Guns of the Patriots

GameBy Kojima Productions · Released Jun 2008

Metal Gear Solid 4: Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. The gameplay of the previous games have been kept along with some new features, such as the ability to roll on your back and also to hide in bins scattered around the environment.

Documents
2
newest 11 Mar 2013

Connections

Each row is a game or company named alongside Metal Gear Solid 4: Guns of the Patriots, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Jun 2008
Publisher
Konami
Genres
Shooter, Tactical, Adventure
Platforms
PlayStation 3

Game data from IGDB.com

Documents about Metal Gear Solid 4: Guns of the Patriots

Cover of Sognando Shadow Moses: Grafica, Gameplay e Reiterazione Come Strumenti Narrativi Metareferenziali
Article

Sognando Shadow Moses: Grafica, Gameplay e Reiterazione Come Strumenti Narrativi Metareferenziali

This Italian-language critical essay, published in the 2013 issue of an online game studies journal, examines the dream sequence set in the Shadow Moses base in Metal Gear Solid 4: Guns of the Patriots.

  • The essay argues that the Shadow Moses dream sequence in Metal Gear Solid 4 (2008) is a metareflection on the video game medium, not merely a nostalgic homage, by placing the 1998 original's outdated graphics beside the sequel's far more realistic visuals to expose the game's artificiality.
  • The author reads this technique as disrupting player immersion, exposing the synthetic nature of the medium itself.
  • The essay situates the sequence within Hideo Kojima's career-long practice of metanarrative design, citing Metal Gear Solid 2 and 3, where the game addresses the player directly and blurs the boundary between avatar and user.
G|A|M|E – The Italian Journal of Game StudiesMar 2013
Cover of Tra Advergame e Mappe Online: Contaminazioni tra Street View e Discorso Pubblicitario
Article

Tra Advergame e Mappe Online: Contaminazioni tra Street View e Discorso Pubblicitario

This issue of Critical Notes (Issue 02, 2013) contains two essays on how online mapping services and video games intersect, both written in Italian.

  • Gabriele Ferri analyses three 2011–2012 advergames—Mercedes-Benz's Escape the Map, Unilever's Magnum Pleasure Hunt 2, and State Farm's Chaos in Your Town—that borrow the 360-degree panoramic aesthetic of Google Street View.
  • The advergames remediate online-map visual language, reusing blurred faces, interface elements, and immobile street passersby, while representing movement through the map's instantaneous feedback as teleportation.
  • Ferri judges the games effective as persuasive advertising because they embed brands in compelling narratives and anchor play in a familiar everyday practice.
G|A|M|E – The Italian Journal of Game StudiesMar 2013