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Layers of Fear

Game

Documents about Layers of Fear

Cover of Silent Halls: P.T., Freud, and Psychological Horror
Whitepaper10 pages

Silent Halls: P.T., Freud, and Psychological Horror

The playable teaser P.T. (2014) serves as a seminal case study for the efficacy of psychological horror within video games.

  • The 2014 playable teaser P.T. by Kojima Productions and Konami established a new benchmark for psychological horror by eschewing traditional jump scares and combat in favor of the psychoanalytical concept of 'the uncanny.'
  • The core of P.T.'s design is a single, looping L-shaped hallway that forces players to repeatedly navigate a mundane, domestic environment that undergoes subtle, unsettling changes with each iteration.
  • The game leverages Sigmund Freud’s theory of the 'unheimlich' (the uncanny), which posits that horror is most effective when a familiar, domestic space is disrupted to create a sense of discomfort and doubt.
Press StartMar 2019