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God of War III

Game

Documents about God of War III

Cover of Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games
Whitepaper17 pages

Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games

Willumsen's paper addresses a persistent question in game studies: when a player-controlled avatar acts, is the action expressing the player's agency or the independent will of a fictional character?

DiGRAJan 2018
Cover of How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games
Whitepaper15 pages

How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games

Tanenbaum's analysis challenges a long-standing assumption in game design and interactive narrative research: that players are inherently subversive, seeking out exploits that undermine what designers intended.

  • Tanenbaum argues that the assumption that players are inherently subversive is self-reinforcing and creates an artificial conflict between designers and players, which fuels two problematic design approaches, 'Lockdown' and 'Sandbox'.
  • The author proposes treating players as collaborators whose behavior shifts across performative stances rather than fitting into fixed player types.
  • Players routinely hold multiple, even contradictory, goals and narrative frames at once, drawing on Mackey's 'subjunctive mode' and parallel 'tracks' of engagement.
DiGRAJan 2014