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Florence

GameBy Mountains

6 documents in the library are about Florence, from writers such as PCF Group, European Schoolnet and Game Developers Conference. Each has a summary and key insights with the page they come from.

Documents
6
newest 21 Sep 2026
Steam revenue
$1.7M
estimate, to date
Sold on Steam
496K
units

Connections

The documents about Florence on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$1.7M
Units sold
496K
Last 12 months
$136K
53K units
Price
$5.99
Positive reviews
93%
of 17K reviews
Peak players
141
at the same time
Followers
20K
Average playtime
1 h
Revenue by year
YearShare of the best yearRevenueUnits
2020$404K100K
2021$277K79K
2022$259K78K
2023$270K80K
2024$202K68K
2025$149K50K
2026 so far$106K40K

On Steam since Feb 13, 2020 · Developer Mountains · Publisher Annapurna InteractiveSteam store page

Documents about Florence

Cover of PCF Group 1H 2026 Financial Results Presentation
Financial report21 pages

PCF Group 1H 2026 Financial Results Presentation

The PCF Group 1H 2026 financial results presentation outlines the company’s operational status, portfolio performance, and strategic financial adjustments for the first half of 2026.

  • PCF Group reported a net loss of 20.1 million PLN for 1H 2026, significantly impacted by the bankruptcy of its subsidiary Game On and the subsequent full write-off of its goodwill.
  • The company is currently managing four active work-for-hire (WFH) projects with 279 full-time equivalent developers, including titles for Microsoft and Krafton.
  • The launch of the third-party published title 'Trine 6: Together in Time' has been strategically delayed to March 4, 2027, to allow for additional polish, combat balancing, and the implementation of new puzzle modes.
PCF GroupSep 2026
Cover of PCF Group Separate Annual Financial Statements: 2025
Financial report81 pages

PCF Group Separate Annual Financial Statements: 2025

PCF Group’s 2025 financial performance reflects a period of significant structural transition and fiscal consolidation.

  • PCF Group reported a net loss of 169.99 million PLN in 2025, an improvement from the 228.58 million PLN loss in 2024, despite a sharp decline in total assets from 315.16 million PLN to 153.05 million PLN.
  • The company recorded a 126.3 million PLN impairment charge due to the underperformance of the title Lost Rift, necessitating a significant restructuring of its operations.
  • To stabilize the business, PCF Group reduced its workforce from 297 to 143 employees and canceled internal projects including Bifrost and Gemini, while exiting the virtual reality segment entirely.
PCF GroupApr 2026
Cover of Videojuegos en el Aula: Guía para un Aprendizaje Adecuado
Report64 pages

Videojuegos en el Aula: Guía para un Aprendizaje Adecuado

The guide argues that video games, when deliberately selected and scaffolded, can become powerful learning tools across primary, secondary and vocational settings.

  • Video games are effective pedagogical tools that improve cognitive functions like memory and problem-solving, with studies such as Parker & Thomsen (2019) linking game mechanics to measurable gains in literacy and clinical ADHD assessment.
  • The global games market now encompasses over three billion active players, including 70% of Europeans aged 6–24, providing a massive, accessible platform for cooperative and project-based learning.
  • Educational integration is most successful when educators use a continuum from free play to structured activities, utilizing titles like Minecraft and Assassin’s Creed Discovery Tour to support interdisciplinary curricula.
European SchoolnetAug 2023
Cover of Letting Go: A Florence Postmortem
33 min
Game Developers Conference33 min

Letting Go: A Florence Postmortem

The development of the mobile title Florence represents a deliberate shift toward prioritizing emotional resonance and authentic character-driven storytelling over traditional gameplay mechanics.

  • Florence achieved commercial success in the premium mobile market by prioritizing emotional resonance and character-driven storytelling over traditional gameplay mechanics.
  • The game’s revenue was heavily concentrated on iOS, which accounted for 88 percent of total sales, with China serving as the primary market at over 40 percent of total revenue.
  • The 22-month development cycle relied on a philosophy of rigorous iteration, which included discarding unsuccessful prototypes to maintain a concise, high-quality experience.
Game Developers ConferenceJul 2019
Cover of Wyniki Finansowe 3M 2026: PCF Group
Financial report22 pages

Wyniki Finansowe 3M 2026: PCF Group

The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
  • The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
  • PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.
PCF Group
Cover of Consolidated Quarterly Report for Q1 2026: PCF Group
Financial report46 pages

Consolidated Quarterly Report for Q1 2026: PCF Group

PCF Group faced significant financial headwinds during the first quarter of 2026, characterized by a substantial net loss and declining revenues.

  • PCF Group reported a net loss of 23.29 million PLN for Q1 2026, a significant decline from the 3.86 million PLN loss recorded in Q1 2025.
  • Revenue dropped to 45.57 million PLN from 62.99 million PLN year-over-year, driven in part by a 24.9 million PLN impairment charge related to the total write-down of the Game On subsidiary.
  • To address declining liquidity—with cash and cash equivalents falling to 16.82 million PLN—the company is initiating a capital increase of approximately 13.91 million PLN through a new share issuance.
PCF Group