Dungeon Fighter Online
2 documents in the library are about Dungeon Fighter Online, from writers such as SuperJoost and Tencent, the newest from 2023. Each has a summary and key insights with the page they come from.

Dungeon Fighter Online is a free-to-play multiplayer hack-and-slash RPG with a side-scrolling arcade style. There are currently 11 unique character classes. 3 classes have a mirrored class of the opposite gender with a 4th being added soon. Classes have Sub-classes to choose from and later has advancements of those classes to unlock upgraded skills. Of the 11 unique classes, 6 have 4 sub-classes, 3 have 2 sub-classes, and 2 have no sub-classes but still has advancements for new skills. Developed by the Korean company Neople in 2005 the game was released in Japan in 2006, China in 2007, Taiwan in 2009, and North America in 2010. The publisher Nexon shut the North American version down in 2013. Neople relaunched the game globally in 2016, with Season 2, adding new content and characters to the game. The game was released on the Xbox 360 Arcade under the title "Dungeon Fighter Live".
- Released
- Aug 1, 2005
- Developer
- Neople
- Publishers
- Hangame, Nexon
- Genres
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Arcade
- Platforms
- PC (Microsoft Windows)
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Dungeon Fighter Online
Tencent Financial Results: 2022
Tencent’s 2022 financial results reveal a historic turning point for the company, which recorded its first annual revenue decline since going public in 2004.
- Tencent recorded its first annual revenue decline since its 2004 IPO, with total revenue falling 1% year-over-year to 554.6 billion yuan ($79.6 billion).
- Profitability metrics saw significant contraction in 2022, as operating profit dropped 13% to 235.7 billion yuan and net profit fell 17% to 188.7 billion yuan.
- The gaming division, representing 43% of total revenue, saw domestic gaming revenue contract by 4% to 123.9 billion yuan.
Nexon Sale: A Rare Opportunity to Buy a Business That Has Several Fat Years Ahead of It
The potential sale of South Korean publisher Nexon represents a pivotal moment in the gaming industry, characterized by a shift toward consolidation and the entry of non-endemic players like telecom firms.
- Nexon’s flagship title, Dungeon Fighter Online, serves as the primary valuation driver by generating approximately $150 million in monthly revenue from the Chinese market.
- The potential sale of Nexon has triggered a bidding war among major global entities, including Tencent, Electronic Arts, and Comcast.
- Nexon’s acquisition is viewed as a strategic entry point for non-endemic firms like Comcast to secure high-performing intellectual property and establish a foothold in the Asian gaming market.