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Disco Elysium

Game3 documents

3 documents in the library are about Disco Elysium, from writers such as Game Developers Conference, Shannon Liao and Udonis, the newest from 2024. Each has a summary and key insights with the page they come from.

Disco Elysium cover

Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesic detective investigating a murder. The game emphasizes dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.

Released
Oct 15, 2019
Developer
ZA/UM
Genres
Role-playing (RPG), Adventure, Indie
Platforms
PC (Microsoft Windows), Mac

Game data from IGDB.com

Documents about Disco Elysium

Cover of What Happened to Disco Elysium's Sequel? I Spoke to the Man Behind 300,000 Lines
Article

What Happened to Disco Elysium's Sequel? I Spoke to the Man Behind 300,000 Lines

The cancellation of the sequel to the critically acclaimed video game Disco Elysium stems from significant internal instability at the developer, ZA/UM.

  • ZA/UM cancelled the sequel to Disco Elysium, internally codenamed Y12, just four months after hiring new staff to lead the project.
  • The cancellation followed significant internal instability, including the departure of key creative leads and the layoff of 24 employees.
  • Former lead writer Dora Klindžić reported that the studio framed the replacement of original creative leads as a positive organizational shift prior to the project's abrupt termination.
Shannon LiaoJun 2024
Cover of 60 Best Interactive Story Games in 2026
Article

60 Best Interactive Story Games in 2026

The interactive story genre has evolved into a sophisticated landscape where player agency and narrative depth serve as the primary drivers of engagement.

  • Interactive story games drive long-term retention and high replayability by centering gameplay on branching storylines, moral dilemmas, and character-driven development.
  • Player agency is the primary engagement driver, with success defined by the ability to influence character relationships and narrative outcomes through choice-based mechanics.
  • Top-performing titles like Detroit: Become Human, Disco Elysium, and Life Is Strange demonstrate that integrating meaningful choices with immersive world-building is essential for market success.
UdonisApr 2023
Cover of 2020 Independent Games Festival & Game Developers Choice Awards
77 min
Game Developers Conference77 min

2020 Independent Games Festival & Game Developers Choice Awards

The 2020 Independent Games Festival and Game Developers Choice Awards served as a vital celebration of creative achievement during a year defined by the global pandemic.

  • Untitled Goose Game won the 2020 Game of the Year award, while A Short Hike received the Seamus McNally Grand Prize, signaling a strong industry shift toward valuing smaller-scale, unique independent experiences.
  • Control dominated the technical categories, securing awards for its achievements in technology, audio, and visual art.
  • Disco Elysium was recognized for its excellence in debut development and narrative storytelling.
Game Developers ConferenceMar 2020

Writers

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