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Dark Souls II

Game2 documents

2 documents in the library are about Dark Souls II, from writers such as Bandai Namco and Extra Credits, the newest from 2014. Each has a summary and key insights with the page they come from.

Dark Souls II cover

Dark Souls II is an action role-playing game set in the kingdom of Drangleic. Players control the Bearer of the Curse, navigating a dark, interconnected world filled with challenging enemies and complex boss encounters. Combat emphasizes precise timing, stamina management, and adaptability, with options for dual-wielding, varied weapon types, and a flexible character progression system. The online servers were shut down on March 31st, 2024.

Released
Mar 11, 2014
Developer
FromSoftware
Publisher
Bandai Namco Entertainment
Genres
Role-playing (RPG), Adventure
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360

Game data from IGDB.com

Documents about Dark Souls II

Cover of The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
9 min
Extra Credits9 min

The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits

Game design often relies on static menu-based difficulty settings, a practice that forces players to make uninformed choices before experiencing the game’s mechanics.

  • Traditional menu-based difficulty settings force players to make uninformed choices before they understand a game's mechanics, often leading to suboptimal experiences driven by ego rather than skill.
  • Dynamic difficulty adjustment systems frequently fail to provide a satisfying sense of agency, as players often perceive them as patronizing or intrusive.
  • Dark Souls II demonstrates that integrating difficulty management into core gameplay mechanics—such as character builds, equipment, and cooperative play—is more effective than static menu options.
Extra CreditsNov 2014
Cover of Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 2014
Financial report4 pages

Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 2014

Bandai Namco Holdings reported strong financial performance for the fiscal year ended March 2014, characterized by growth in net sales and a diversified portfolio across toys, digital content, and amusement facilities.

  • Bandai Namco Holdings reported consolidated net sales of 507.6 billion yen for the fiscal year ended March 2014, a 4.2% increase over the previous year, with operating income reaching 44.6 billion yen.
  • The Content business segment served as the primary revenue driver, generating 278.4 billion yen through home video game software, network content, and arcade machines.
  • The company sold 22.28 million units of home video game software globally across 207 titles, with Dark Souls II and God Eater 2 identified as key contributors to this volume.
Bandai NamcoMay 2014

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