Dark Souls II
2 documents in the library are about Dark Souls II, from writers such as Bandai Namco and Extra Credits, the newest from 2014. Each has a summary and key insights with the page they come from.

Dark Souls II is an action role-playing game set in the kingdom of Drangleic. Players control the Bearer of the Curse, navigating a dark, interconnected world filled with challenging enemies and complex boss encounters. Combat emphasizes precise timing, stamina management, and adaptability, with options for dual-wielding, varied weapon types, and a flexible character progression system. The online servers were shut down on March 31st, 2024.
- Released
- Mar 11, 2014
- Developer
- FromSoftware
- Publisher
- Bandai Namco Entertainment
- Genres
- Role-playing (RPG), Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Dark Souls II
The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
Game design often relies on static menu-based difficulty settings, a practice that forces players to make uninformed choices before experiencing the game’s mechanics.
- Traditional menu-based difficulty settings force players to make uninformed choices before they understand a game's mechanics, often leading to suboptimal experiences driven by ego rather than skill.
- Dynamic difficulty adjustment systems frequently fail to provide a satisfying sense of agency, as players often perceive them as patronizing or intrusive.
- Dark Souls II demonstrates that integrating difficulty management into core gameplay mechanics—such as character builds, equipment, and cooperative play—is more effective than static menu options.
Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 2014
Bandai Namco Holdings reported strong financial performance for the fiscal year ended March 2014, characterized by growth in net sales and a diversified portfolio across toys, digital content, and amusement facilities.
- Bandai Namco Holdings reported consolidated net sales of 507.6 billion yen for the fiscal year ended March 2014, a 4.2% increase over the previous year, with operating income reaching 44.6 billion yen.
- The Content business segment served as the primary revenue driver, generating 278.4 billion yen through home video game software, network content, and arcade machines.
- The company sold 22.28 million units of home video game software globally across 207 titles, with Dark Souls II and God Eater 2 identified as key contributors to this volume.