Skip to main content

Daemon X Machina

Game

3 documents in the library are about Daemon X Machina, from writers such as Marvelous and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
3
newest 23 Jun 2026
Steam revenue
$13.1M
estimate, 2 games
Sold on Steam
303K
units

Connections

The documents about Daemon X Machina on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
2
with sales
Revenue to date
$13.1M
all of them
Units sold
303K
GameReleasedShare of the best sellerRevenueUnits
DAEMON X MACHINA2020$8.4M206K
Daemon X Machina: Titanic Scion2025$4.7M97K

Documents about Daemon X Machina

Cover of Tencent May Sell Its Stake in Several Japanese Studios
Article

Tencent May Sell Its Stake in Several Japanese Studios

Tencent is currently reevaluating its investment portfolio within the Japanese gaming market, with reports indicating a potential divestment from several studios.

  • Tencent is in talks to divest from several Japanese studios, including Marvelous, as it evaluates the synergy and revenue performance of its portfolio holdings.
  • While potentially exiting some investments, Tencent intends to maintain its stakes in PlatinumGames and FromSoftware and remains committed to a long-term presence in the Japanese market.
  • Tencent led an $18 million funding round for W4 Games to accelerate the development of corporate solutions for the Godot engine.
Game World ObserverJun 2026
Cover of Results Briefing Materials: Fiscal Year Ending March 2026, First Half (Semi-annual Period)
Financial report21 pages

Results Briefing Materials: Fiscal Year Ending March 2026, First Half (Semi-annual Period)

Marvelous Inc. reported a significant revenue increase for the first half of the fiscal year ending March 2026, covering the period from April to September 2025.

  • Marvelous Inc. reported a 157.5% year-on-year revenue increase to 20,281 million yen for the first half of FY2026, though operating profit dropped 61.8% to 226 million yen due to high development costs.
  • The Digital Contents segment saw sales nearly double to 12,414 million yen, driven by 'Rune Factory: Guardians of Azuma' and 'Story of Seasons: Grand Bazaar' each surpassing 500,000 units sold.
  • The Amusement business remains the company's primary profit driver, achieving a 36.3% revenue increase and 41.2% profit growth, largely due to the success of 'Pokémon Frienda' and 'Pokémon Mezastar'.
MarvelousOct 2025
Cover of Marvelous Results Briefing Materials: First Half Fiscal Year Ending March 31, 2020
Financial report15 pages

Marvelous Results Briefing Materials: First Half Fiscal Year Ending March 31, 2020

Marvelous reported a decline in financial performance for the first half of the fiscal year ending March 31, 2020.

MarvelousNov 2019