Daemon X Machina
Game
3 documents in the library are about Daemon X Machina, from writers such as Marvelous and Game World Observer. Each has a summary and key insights with the page they come from.
Connections
The documents about Daemon X Machina on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 2
- with sales
- Revenue to date
- $13.1M
- all of them
- Units sold
- 303K
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| DAEMON X MACHINA | 2020 | $8.4M | 206K | |
| Daemon X Machina: Titanic Scion | 2025 | $4.7M | 97K |
Documents about Daemon X Machina
Tencent May Sell Its Stake in Several Japanese Studios
Tencent is currently reevaluating its investment portfolio within the Japanese gaming market, with reports indicating a potential divestment from several studios.
- Tencent is in talks to divest from several Japanese studios, including Marvelous, as it evaluates the synergy and revenue performance of its portfolio holdings.
- While potentially exiting some investments, Tencent intends to maintain its stakes in PlatinumGames and FromSoftware and remains committed to a long-term presence in the Japanese market.
- Tencent led an $18 million funding round for W4 Games to accelerate the development of corporate solutions for the Godot engine.
Results Briefing Materials: Fiscal Year Ending March 2026, First Half (Semi-annual Period)
Marvelous Inc. reported a significant revenue increase for the first half of the fiscal year ending March 2026, covering the period from April to September 2025.
- Marvelous Inc. reported a 157.5% year-on-year revenue increase to 20,281 million yen for the first half of FY2026, though operating profit dropped 61.8% to 226 million yen due to high development costs.
- The Digital Contents segment saw sales nearly double to 12,414 million yen, driven by 'Rune Factory: Guardians of Azuma' and 'Story of Seasons: Grand Bazaar' each surpassing 500,000 units sold.
- The Amusement business remains the company's primary profit driver, achieving a 36.3% revenue increase and 41.2% profit growth, largely due to the success of 'Pokémon Frienda' and 'Pokémon Mezastar'.
Marvelous Results Briefing Materials: First Half Fiscal Year Ending March 31, 2020
Marvelous reported a decline in financial performance for the first half of the fiscal year ending March 31, 2020.