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Amnesia: The Dark Descent

Game2 documents

2 documents in the library are about Amnesia: The Dark Descent, from writers such as Extra Credits and Game Developers Conference, the newest from 2017. Each has a summary and key insights with the page they come from.

Amnesia: The Dark Descent cover

Amnesia: The Dark Descent is a survival horror video game by Frictional Games. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. The game was critically well received.

Released
Sep 8, 2010
Developer
Frictional Games
Genres
Puzzle, Adventure, Indie
Platforms
PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Game data from IGDB.com

Documents about Amnesia: The Dark Descent

Cover of Evoking Emotions and Achieving Success by Breaking All the Rules
43 min
Game Developers Conference43 min

Evoking Emotions and Achieving Success by Breaking All the Rules

The primary objective of modern game design should be the prioritization of emotional resonance over the adherence to traditional mechanical conventions.

  • Prioritize emotional resonance over traditional mechanical conventions to foster deeper player immersion and narrative engagement.
  • Dismantle standard industry tropes like combat systems, competitive scoring, and punishing death loops to shift the experience from trial-and-error to a cohesive role-playing encounter.
  • Replace traditional fail states with dynamic systems that emphasize psychological tension, as demonstrated by the success of 'Amnesia: The Dark Descent'.
Game Developers ConferenceDec 2017
Cover of Games You Might Not Have Tried (or Heard Of) - ep 1 - Find New Games - Extra Credits
9 min
Extra Credits9 min

Games You Might Not Have Tried (or Heard Of) - ep 1 - Find New Games - Extra Credits

This analysis focuses on identifying and recommending lesser-known or under-the-radar video games that offer unique mechanics, compelling narratives, or innovative design.

  • The analysis identifies high-quality, under-the-radar games released from 2008 onward that prioritize mechanical innovation and thematic depth over mainstream industry trends.
  • Strategy gaming is represented by titles like 'Fate of the World,' which uses scientific modeling for global survival simulations, and complex historical titles from Paradox Interactive, specifically 'Europa Universalis III' and 'Victoria II'.
  • The RPG category highlights 'The World Ends with You' for its dual-screen combat mechanics and 'Demon’s Souls' for its atmospheric, high-difficulty design.
Extra CreditsMay 2012

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