Updated Jun 1, 2026 by Stillfront Group
Financial
Published by Stillfront Group
• Net revenue of 1,660 MSEK in Q4, down by 5 percent organically YoY Net revenue -5% YoY • Gross profit margin of 79 percent, up by 1 pp YoY, driven by mix effects and increased share of bookings from DTC channels 1,660 MSEK • Adjusted EBITDAC of 410 MSEK driven by lower fixed costs, product development costs and less UAC with a margin at 25 percent, up by 4 pp YoY Gross profit -3% YoY • Free cash flow of 1...
• Net revenue of 1,660 MSEK in Q4, down by 5 percent organically YoY Net revenue -5% YoY • Gross profit margin of 79 percent, up by 1 pp YoY, driven by mix effects and increased share of bookings from DTC channels 1,660 MSEK • Adjusted EBITDAC of 410 MSEK driven by lower fixed costs, product development costs and less UAC with a margin at 25 percent, up by 4 pp YoY Gross profit -3% YoY • Free cash flow of 1,050 MSEK in 2024 and 342 MSEK in Q4, up by 170 percent YoY on a quarterly basis 1,319 MSEK
Net revenue & UAC Net revenue & UAC (LTM) 1,742 1,742 1,739 1,744 1,595 1660 6,982 6,964 6,895 6,819 6,737 -4,8% 0,2% -0,0% 1,660 34% 31% 26% 29% 30% 27% 29% 29% 30% 30% Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 LTM Q1'24 LTM Q2'24 LTM Q3'24 LTM Q4'24 LTM Net Revenue (MSEK) UAC, % of Net Revenue Net revenue LTM (MSEK) UAC, % of Net Revenue LTM Q4'23 Org FX Other Q4'24
Adj EBITDAC Adj EBITDAC (LTM) 1,705 1,648 1,637 1,658 • Adjusted EBITDAC margin of 25 1,612 percent, up by 4 pp YoY and 505 adjusted EBITDAC grew by 12% driven by lower fixed costs 365 385 410 • Gross margin improvement of 1 pp 358 YoY • Staff costs as a percentage of net 29% 24% 25% 24% 24% 24% 24% 25% revenue down by 1 pp YoY 21% 21% • UAC as a percent of net revenue down by 1 pp YoY following lower spend in the strategy product area • Further focused product investments driving lower Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 LTM Q1'24 LTM Q2'24 LTM Q3'24 LTM Q4'24 LTM capitalization Adj. EBITDAC (MSEK) Adj. EBITDAC, % of Net Revenue Adj. EBITDAC LTM (MSEK) Adj. EBITDAC, % of Net Revenue LTM
Bookings (MSEK) Bookings by channel 1,627 1,661 1,632 1,513 1,569 13% 14% 13% 14% 13% 29% 29% 33% 33% 34% 58% 56% 53% 53% 53% • Bookings in active portfolio increased by 4 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 percent QoQ driven by seasonality effects Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 3rd party stores % D2C % Ad bookings % across the portfolio but declined by 4 percent YoY on the back of lower player activity in the strategy area • ARPDAU grew by 18 percent YoY as high MPU & ARPDAU MAU & DAU monetizing customers made up a larger 51,001 52,195 bulk of the overall portfolio 1,116 1,147 1,129 1,035 1,055 47,114 44,938 41,845 • MPU, MAU and DAU decreased due to a continued portfolio shift towards highvalue users • Direct-to-Consumer (DTC) was up by 5 pp 1.9 1.9 2.0 2.0 2.2 9,507 9,809 8,809 8,303 7,753 YoY driven by ongoing strategic initiative to increase share of own channels, driving gross margin improvement Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 MPU ('000) ARPDAU (SEK) MAU ('000) DAU ('000)
Bookings & UAC Strategy bookings by channel 588 578 1% 2% 1% 1% 1% 488 472 490 35% 38% 44% 47% 49% 32% 28% 16% 20% 20% 64% 61% 55% 52% 49% › Lower bookings YoY driven by lower UAC Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 in the quarter. Bookings (MSEK) UAC, % of Bookings 3rd party stores % D2C % Ad bookings % › Supremacy bookings declined YoY on the back of difficult comps. › Empire remains flat, albeit with no user acquisition spend MPU & ARPDAU MAU & DAU › 6Waves saw declined bookings following a 186 178 4,121 continued decline in UA spend 148 144 152 3,739 › UAC down by 49% YoY, while up 3% QoQ 8.2 8.3 8.3 8.7 8.6 2,943 2,803 2,863 › Bookings down by 17 percent YoY, gross profit down by 14 percent over the same period 779 768 646 591 617 › Continued increased share of Strategy bookings generated from DTC channels, up by 15 pp compared to same period last Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 year MPU ('000) ARPDAU (SEK) MAU ('000) DAU ('000)
Bookings & UAC Sunshine Island bookings & 475 UAC 401 421 375 392 78 40% 42% 33% 31% 32% 22 43 47 47 42 28 44 32 › Higher Sim, RPG & Actions bookings QoQ, Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 slightly lower YoY Bookings (MSEK) UAC, % of Bookings Bookings (MSEK) UAC (MSEK) › Sunshine Island bookings up by 101 percent YoY despite only about half of the UA spend compared to last year › Albion Online bookings were down QoQ MPU & ARPDAU MAU & DAU driven by normalizing user numbers 287 329 6,695 7,043 following Albion Online’s EU server launch 280 271 266 6,045 in Q2, but increased YoY 5,217 5,119 › Shakes & Fidget’s bookings increased QoQ following several in-game updates in the 4.3 3.9 4.1 quarter 3.6 3.6 1,221 1,276 1,202 1,058 1,031 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 Q4'23 Q1'24 Q2'24 Q3'24 Q4'24 MPU ('000) ARPDAU (SEK) MAU ('000) DAU ('000)
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
Modern Times Group delivered a record‑setting performance for the fourth quarter of 2025, underscoring the company’s momentum in the digital entertainment sector. Organic revenue expanded by 8 percent, which translates to a 108 percent increase when measured in constant‑currency terms, and net sales reached SEK 3.1 billion. These figures reflect the strength of the group’s core portfolio and its ability to generate growth despite a volatile macro‑economic environment. A pivotal element of the results was the integration of Plarium, which was completed on 12 February 2025 and consolidated from 31 January. The acquisition contributed SEK 5,384 million in sales for the quarter and produced SEK 495 million of income before tax, after accounting for SEK 786 million of purchase‑price amortisation. When the acquisition is modelled as if it had been in place from the start of the year, total sales for 2025 would have risen to SEK 12,137 million, with pre‑tax income of SEK 398 million, albeit offset by SEK 1,269 million of amortisation. The combined impact of robust organic growth and the strategic addition of Plarium positions Modern Times Group as a leading player in the global gaming market. The financial outcomes demonstrate that the company’s acquisition strategy is delivering immediate scale and profitability, while its underlying business continues to expand at a pace that exceeds prior expectations. This performance suggests a durable growth trajectory for the remainder of the fiscal year and beyond.
Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue. Quarterly revenues rose 2% to MSEK 434.0, while operating profit surged 67% to MSEK 142.8. This quarterly performance was driven by core titles including Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris, alongside the full release of Mechabellum. However, for the first nine months of 2024, revenues decreased by 9% to MSEK 1,491.8, and operating profit fell 39% to MSEK 326.1, largely due to MSEK 208.0 in write-downs related to the cancellation of Life by You and the performance of The Lamplighters League. The strategic focus has shifted toward doubling down on the core Grand Strategy and Management niches while streamlining third-party publishing processes. This transition included the indefinite delay of Prison Architect 2 to ensure product quality. Geographically, the United States remains the dominant market, accounting for approximately 86% of year-to-date revenue. From a platform perspective, PC remains the primary segment, contributing MSEK 1,285.6 of total revenue, with the Steam platform alone representing the vast majority of group sales. Financial stability remains high with a cash balance of MSEK 1,190.4 and an equity/assets ratio of 80%. While the average number of employees decreased from 634 to 584 year-over-year, the company maintains an active pipeline of eight games. The methodology for these findings involves a condensed interim financial report prepared under IAS 34 and reviewed by external auditors, covering the global operations of the Stockholm-based parent company and its five international studios for the period ending September 30, 2024.
The Q4 2025 investor presentation details a period of record financial performance for the company, characterized by significant revenue growth and successful strategic integration. The primary thesis centers on the company’s transformative year, highlighted by the successful consolidation of Plarium and a shift toward a midcore gaming focus. For the fourth quarter of 2025, the company achieved net sales of SEK 3,123 million, representing an 8% organic growth rate and a 108% increase in constant currency year-over-year. Adjusted EBITDA reached SEK 717 million, maintaining a 23% margin, while unlevered free cash flow totaled SEK 878 million with a 66% conversion rate. The scope of the report covers the global gaming operations of the company throughout the 2025 fiscal year, with specific emphasis on the fourth quarter. Key operational findings indicate that user acquisition (UA) spending rose to 38% of revenue in Q4, a 98% year-over-year increase in constant currency, largely driven by the integration of Plarium and the scaling of casual and racing franchises. Revenue streams showed a notable shift, with direct-to-consumer contributions rising 600 basis points to 32% of the total. Franchise performance was bolstered by strong results in the racing and word game segments, which saw year-over-year growth of 43% and 28%, respectively. Methodologically, the financial data is presented on a reported basis, with constant currency adjustments applied to isolate organic growth trends. The report incorporates full-year 2025 figures and highlights the impact of the Plarium acquisition, which was integrated into the group starting in February 2025. Looking ahead, the company concludes the period with a stable leverage ratio and a new organizational structure, positioning itself for continued midcore expansion and the potential public offering of its PlaySimple division.