Updated Mar 21, 2026 by Paradox Interactive
Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
The Board of Directors proposed doubling the annual shareholder dividend to SEK 2.00 per share, reflecting a strong cash position of MSEK 747.5 and a monthly active user base exceeding five million.
Fourth-quarter revenue reached MSEK 580.0, a 49% year-over-year increase, driven by the release of Victoria 3 and various expansions for existing titles.
The company is managing a pipeline of 15 games and plans to increase the frequency of downloadable content to drive recurring revenue growth.
Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
The Board of Directors proposed doubling the annual shareholder dividend to SEK 2.00 per share, reflecting a strong cash position of MSEK 747.5 and a monthly active user base exceeding five million.
Fourth-quarter revenue reached MSEK 580.0, a 49% year-over-year increase, driven by the release of Victoria 3 and various expansions for existing titles.
The company is managing a pipeline of 15 games and plans to increase the frequency of downloadable content to drive recurring revenue growth.