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Create free accounthey guys my name is Thomas brush from the creator of a game called pinstripe I'm also working on a game called once upon a coma and I've been making games for about 10 years and in those 10 years one of my favorite things to do but also one of the most challenging things to do is write music for my games now the problem with writing music is that you'll spend maybe four hours to eight hours or maybe even two days writing a single song and just hoping to God that this song actually works in a specific level in your game I gotta be honest half of the songs I've written for Once Upon a coma I'm not using I'm gonna throw them out or at least give them to somebody else because they're just not working for my game and this made me think it would be really cool if there's a tool out there a really cool tool maybe that you could put together music really quickly something that has a mood and a feeling put it in your game and use it as a form of prototyping music so I got this email from a company called eek Rhett and I don't usually do reviews for products but they have this website where you can really quickly just open
up the website throw a song together in like 30 seconds download the song and it's something that you specifically created you download the song and then you can use it royalty-free in your game you can either use it as a prototype or I would recommend using it for smaller games like mobile games or games you're gonna release on HIO or Google Play if you have a game that has a really low budget or a short schedule I think he crept music is perfect for you so I want to open up this tool I want to open it up and show you how you can use it to quickly create budget-friendly music that actually sounds good and works in your game [Music] so I just want to say thank you to you guys who are watching this video and also thank you to a curette doing reviews like this for products that I really like guys this helps my channel eek Rhett is supporting this channel
they I wouldn't be able to make videos if I didn't have companies like eek Rhett to support me so thank you so much guys for watching this video and thank you a crap now let's get started taking a look at this really awesome tool that's gonna help you guys make games alright guys so this is he crept music really simple interface really easy to learn honestly it doesn't really even need a tutorial so let's pretend that we have the very first level in a video game where you're playing as a young boy with a wooden sword and he's exploring the world looking for gems kind of like a Zelda game or something well we could achieve a really good soundtrack especially if you're prototyping or if you're making a really small game I think we could get the right song just by clicking a few of these categories in the scene in the mood and the genre so I find that the nature scene is really good the hopeful mood here might help and then acoustic and then create music [Music]
so that's pretty good I think that that could be tweaked a little bit so what I'd like to do is I usually like to start my songs out with a little less energy and then have it build so we can remove these completely just make them gray boxes and then let's just build up start with the melody maybe the backing will come in and then the bass will come in and then the drums will come in I don't really like the way that melody sounds so let's see if we can choose a different type of melody by selecting melody one now let's hit play we'll probably need to have the melody come in a kind of works done it [Music] yeah that really works actually really quickly we have a song that could work
for our village level in our video game all we need to do is click download and it's gonna download the song and we can put it into our video game and our downloads are listed here so you're probably gonna download a lot of different songs so it's a really good idea to remember that you can find them all here now let's pretend we're making a totally different video game let's pretend we're making let's say a game about I don't know a boy skateboarding or something so we could probably go into I'm just gonna click randomly here lifestyle sounds kind of cool let's see here Shh which one do we want to do how about uplifting and oh wow hip-hop that might be cool for a skateboarding game let's let's click create music see how it sounds kind of fun it's like rolling the dice that's kind of cool
yeah so it's like okay that might work let's download that one and let's try and find something a little bit better cuz for me that kind of sounds like maybe a little too silly for a skateboarding game so let's actually remove life style and I'm lifting and acoustic and let's see if we can find something a little bit cooler hey maybe Fitness is a good idea considering it's a game that's more about activity like skateboarding so Fitness and we could do maybe serious maybe hip hop and just try that click create music that's kind of cool so as you can see it's playing the second line here that's pretty cool I like that I like that a lot so you could download that one see if that works for maybe a level especially if you're in if you're in a level that's maybe in the nighttime when you're skateboarding around like in a Tony Hawk game where you're skating at
night so there's a great mood for a night level maybe if you get rid of serious and go to something like uplifting and ooh let's try a DM let's click create music here and see what happens that's cool so if we remove all of this and have it build slowly so watch let's click play and listen to the build so I think this would really work for a very fun almost cartoony racing game or skateboarding game I think this would work really great so always start your songs out small and build it up and get more exciting not bad
and you notice the fill changed here the drum fill to a four and that's why you get a different sound there you go nice now another really fun thing to think about is what if you're making like a Nintendo type game like a racing game maybe a game like on a Diddy Kong Racing REO cart or something like that I think a really good category to choose would be Fitness most Nintendo games are really uplifting and I don't know maybe some EDM let's create that and see if we get a cool video game song for for a racing game so the race starts so imagine we're racing in our little go-karts that's kind of good not bad [Music] awesome kind of works didn't it that's
good very cool so the way that I like to create video game music is I usually like it to build pretty cleanly so you usually start out with just the melody so we could do starting out with the melody and have it go all the way down and definitely get more intense as we go to the right and then we could add in that backing and the base and then the drums come in so if we hit play you'll notice that it's a it starts out as if it's really calm and quiet everyone started the race right and things start to get more and more intense as you collect items and everyone starts to compete with one another so I think this really works for a racing game yeah like that that's pretty good and then you bring in the drums and things get intense right there we go that's awesome yeah so as you guys can see this is
actually pretty great if you're making a small game or making a prototype and really want to get stuff done quickly I think eat crap music is a great option for you guys alright guys that's it crept music it's pretty cool and I just want to say thank you for watching this video and thank you to a crap music and if you guys found it interesting there's a link in the description also leave a like leave a comment and I'll try and answer as best thanks guys talk to you later bye [Music]
The process of composing original music for video games is often time-consuming, frequently requiring days of effort for a single track that may ultimately fail to fit the intended gameplay experience. To address this challenge, particularly for independent developers working with limited budgets or tight production schedules, automated music generation tools offer a viable solution for rapid prototyping and final audio implementation. These platforms allow creators to generate royalty-free compositions by selecting specific parameters such as mood, genre, and scene type, significantly reducing the time required to iterate on a game's soundtrack.
The utility of these tools is best demonstrated through the ability to customize musical progression. By adjusting the intensity of various elements—such as melodies, backing tracks, bass lines, and percussion—developers can create dynamic soundscapes that evolve alongside gameplay. For instance, a track can be structured to begin with a minimalist melody and gradually incorporate more complex layers, effectively mirroring the rising tension of a racing sequence or the exploration of a game world. This modular approach enables the creation of distinct audio profiles for diverse game environments, ranging from atmospheric village levels to high-energy sports or kart-racing scenarios.
Ultimately, while professional custom scores remain a staple for large-scale projects, automated music generation serves as an efficient alternative for mobile games, indie titles, and early-stage development prototypes. By providing a user-friendly interface that requires minimal technical expertise, these services empower developers to maintain momentum in their production cycles. This approach ensures that audio assets can be tested and refined in real-time, allowing creators to focus their resources on core gameplay mechanics while still maintaining a cohesive and engaging auditory experience.
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