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Safe In Our World
The Workplace Accessibility Toolkit is a guide for the games industry, created by Safe In Our World, a video games mental health charity, in collaboration with Easy Surf and Radderss, and last updated in May 2025. It covers hiring, onboarding and training, day-to-day workplace accessibility, and social accessibility, and signposts further resources at the end of each section. It is aimed at companies of all sizes and notes that legal requirements differ across territories.
The toolkit argues that accessibility brings business benefits alongside the ethical case. It cites a Job Accommodation Network (JAN) survey in which employers reported benefits including retaining valuable employees, improving productivity and morale, reducing workers' compensation and training costs, and improving company diversity. In the same JAN report, 56% of employers reported spending $0 on implementing accommodations, and only 7% reported ongoing costs, with the rest being one-time expenses.
On feedback, the document recommends creating a feedback mechanism, responding quickly and ideally within 48 hours, and organising, documenting and acting on feedback. It also advises that accessibility can start with identifying "easy wins" rather than doing everything at once.
DiGRA · 2018