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How To Market A Game
The stairstep approach to indie game marketing provides a structured framework for developers to align their promotional efforts with their current stage of professional growth. The central thesis is that marketing strategies should scale incrementally; developers often fail by attempting to emulate the high-level tactics of major studios like Blizzard, which are impractical and inefficient for smaller teams. Instead, the approach emphasizes doing things that do not scale—such as direct, personal engagement with players—during the early stages of a career.
The framework categorizes developers into four distinct levels based on their commercial history and resources. Level 0, for those who have never released a game, focuses almost exclusively on finishing a product, maintaining a simple mailing list, and engaging in local networking. Level 1, for developers with one released title, introduces basic community building through Discord and blogging. Level 2, for those with multiple games and some funding, shifts toward professional trailer production, paid advertising, and targeted social media strategies. Level 3 represents established indie developers who utilize full-time marketing staff, advanced email funnels, and paid influencer partnerships.
The methodology relies on a qualitative assessment of industry best practices, advocating for a lean, focused approach that prevents developers from spreading resources too thin. By prioritizing specific, level-appropriate activities and explicitly ignoring advanced tactics until the necessary foundation is built, developers can create sustainable growth. The guidance serves as a strategic roadmap for indie developers to navigate the complexities of game promotion without overextending their limited time and capital.
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