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G|A|M|E – The Italian Journal of Game Studies
Evan Torner's 2016 article in Analog Game Studies argues that some tabletop role-playing games expose performance, improvisation and social dynamics while remaining playable.
Evan Torner's 2016 article, published in Analog Game Studies, argues that certain tabletop role-playing games are "self-reflexive": their rules and framing devices comment on the medium itself, exposing the performance, improvisation, and social dynamics of collaborative fiction while still functioning as playable games. The central thesis holds that studying these "games on games" matters beyond niche RPG theory, since tabletop design principles have shaped video game development and since such games reveal tensions in player motivation and in the social construction of shared fiction.
The analysis centers on three independent designs. What Is a Role-Playing Game? is presented as a nano-game whose rules articulate a definition of RPGs while staging a farcical heist that enacts that definition. 1,001 Nights and World Wide Wrestling are examined through the lens of fiction, player stance (Actor, Author, Pawn, Director), and metagame dynamics, drawing on scholarship from Jara, Hardwick, Edwards, and Paoletta. Each game is read as reflecting on a different facet of tabletop practice: What Is a Role-Playing Game? on the interface, 1,001 Nights on player goals, and World Wide Wrestling on the relationship between player and character.
The article's broader claim is that tabletop role-playing is inherently self-reflexive. Drawing on Bergström's concept of "playing for togetherness," it contends that collaboration allows players to analyze their own processes, debating and adjusting fiction without breaking character. The author links this self-examination to wider media discourse, arguing that it drives critical analysis and the long-term evolution of the medium. The piece is primarily conceptual and interpretive rather than empirical, offering few original data points and grounding its claims in game studies, theatre theory, and RPG design criticism.
European Conference on Games Based Learning (ECGBL) · 2026