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The dominant study of computer games centres on their poetics or formal structure. Lauteren argues it should be supplemented by an aesthetic theory centred on pleasure.
Georg Lauteren's paper argues that the prevailing study of computer games, which focuses on their poetics or formal structure, should be supplemented by an aesthetic theory centered on pleasure, meaning how players use games, what they enjoy, and what kinds of gratification they experience. Drawing on Laura Mulvey, John Fiske, and Roland Barthes, the paper proposes three analytical levels of pleasure: the psychoanalytical, the social, and the physical. The author frames computer games as "playable texts," a term that captures both their status as mediated sign systems that acquire meaning through intertextual culture and their structure as rule-based, competitive activities in the sense described by Johan Huizinga.
The psychoanalytical dimension is examined largely through Mulvey's theory of voyeurism and narcissism, as applied by Astrid Deuber-Mankowsky to Tomb Raider. The paper concludes that this framework is too narrow for games in general, since it depends on cinematic conventions that many genres do not share. Sherry Turkle's research on multi-user games is cited to suggest that the psychological gratifications of virtual identity are diverse, sometimes therapeutic and sometimes destabilizing. The social dimension concerns pleasure as affirmation of identity and social positioning, supported by communal practices such as high-score lists and fan publications, while the physical dimension, associated with Barthes' concept of bliss, is linked to the merging of player and machine and to recursive gameplay patterns analyzed by David Myers.
The paper's central speculation is that the recursive, interactive structure of games favors escapist bliss over the critical distance of social pleasure, offering the player a temporal space detached from everyday social control. The author notes that these claims are conjectural and call for systematic audience research, which the paper identifies as a largely unaddressed gap in the field.
PocketGamer.biz · 2023