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Eludamos: Journal for Computer Game Culture
The introduction argues that philosophy of games and game studies have entered a renewed phase of exchange. The areas are phenomenology, ethics, politics, and the concept of gameplay.
This introduction to the Eludamos special issue on the philosophy of computer games argues that philosophical inquiry and game studies have entered a productive phase of renewed exchange, centered on phenomenology, ethics, politics, and the concept of gameplay. Although the first wave of philosophical work on games, marked by the Game Philosophy Network launched in 2005 and the 2012 Sageng, Fossheim, and Larsen volume, peaked about a decade earlier, the author contends that recent turns toward computer game aesthetics and experiential phenomenology are more than repackaged older debates. Newer holistic accounts treat subjective experience as a subject of study in its own right rather than a side effect of narrative or rule systems, and they connect game studies to broader work in cultural, political, and gender studies.
The argument rests on the claim that games serve as paradigmatic cases for understanding digital life. Although a refrigerator or fitness tracker is not a game, phenomena associated with digitalization, such as second-order cybernetics, smart technology, and gamification, overlap sufficiently with core game studies questions to make games a useful lens on the human condition in the digital age. The author presents philosophy as a meta-discipline that helps game studies define its boundaries while remaining unfixed in its own object of study, and the distinction between work and play becomes less stable as computing becomes a means of living.
The introduction surveys several core areas of inquiry. In ethics, debates about violence, agency, and identity are tied to the rhetoric of games, as illustrated by discussions of The Last of Us Part II and Shadow of the Colossus. Political approaches address representation of race and gender, utopian potential, and the relation of games to reality. The concept of play itself, traced from Plato through Huizinga and Caillois, remains contested, and the author highlights Leino's argument that the difficulty of defining "gameplay" reflects its ontological hybridity. The author suggests that this unresolved definitional challenge is itself a source of philosophical value.
Eludamos: Journal for Computer Game Culture · 2026
DiGRA · 2026