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Supercell
The company also reported a significant rise in EBITDA.
Supercell achieved record financial performance in 2024, reporting $3 billion in revenue and $947 million in EBITDA, representing year-over-year growth of 77% and 78%, respectively. These figures were calculated using a "before deferral" accounting method to provide a more transparent view of annual performance. The company’s global portfolio surpassed 300 million monthly active users, with Brawl Stars serving as a primary growth driver. Despite these successes, the studio faced challenges with the launch of Squad Busters, which generated $100 million in its first seven months but failed to meet internal expectations regarding audience alignment and market positioning.
The company’s strategic focus remains centered on team empowerment rather than individual game titles. To foster innovation, Supercell launched the Spark incubator, which has already formed five new development teams from a pool of 30 participants. This initiative reflects a broader corporate philosophy that prioritizes risk-taking and learning from failure. By scaling teams for live-service titles—such as increasing the Brawl Stars development staff to 60–80 employees—the company aims to maintain high levels of creativity and agility.
Operating with a headcount of 686 employees, a 31% increase from the previous year, Supercell continues to navigate the difficulties of launching new games in a market dominated by long-standing evergreen titles. The organization maintains a commitment to its development pipeline, including projects like mo.co and Project R.I.S.E., while emphasizing a culture where developers are encouraged to make new mistakes rather than repeat old ones. This approach is intended to sustain long-term growth by balancing the management of successful live games with the pursuit of ambitious, high-risk creative ventures.