PLAYSTUDIOS reported financial results for the third quarter ending September 30, 2025, reflecting a period of significant market headwinds within its core social casino business. The company generated $57.6 million in revenue during the quarter, a decline from the $71.2 million reported in the same period of 2024. Net loss widened to $9.1 million, compared to a $3.1 million loss in the prior-year period, while Consolidated Adjusted EBITDA fell to $7.2 million from $14.6 million. Consequently, the company adjusted its full-year outlook, noting that both net revenue and Consolidated Adjusted EBITDA are expected to fall below previous guidance ranges.
Operational metrics highlight a contraction in the user base, with average daily active users (DAU) dropping to 2.2 million and average monthly active users (MAU) falling to 9.5 million. Despite these declines, the company achieved a 48% year-over-year increase in direct-to-consumer revenue, which reached $7.7 million. This growth serves as a key strategic focus as the company attempts to diversify its monetization channels. Other operational highlights included the soft launch of Tetris Block Party, the beta release of The Win Zone, and the completion of the second annual myVIP World Tournament of Slots.
The company maintains a stable liquidity position, reporting $106.3 million in cash and cash equivalents as of September 30, 2025, with an $81 million revolving credit facility remaining entirely undrawn. Management remains committed to stabilizing the core business while investing in new capabilities and initiatives, such as its sweepstakes program, to drive future growth. These results underscore the challenges currently facing the mobile gaming sector, specifically regarding player activity and monetization, as the company navigates a transition toward broader direct-to-consumer engagement.
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