Updated Jun 1, 2026 by Playstudios
Financial
Published by Playstudios
PLAYSTUDIOS, INC. ANNOUNCES SECOND QUARTER RESULTS Second Quarter Revenue of $59.3 million and Net loss of $2.9 million Consolidated AEBITDA of $10.7 million Las Vegas, Nevada – August 4, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025.
playstudios Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES SECOND QUARTER RESULTS Second Quarter Revenue of 59.3 million and Net loss of 2.9 million Consolidated AEBITDA of $10.7 million Las Vegas, Nevada – August 4, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025. Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core business continues to navigate meaningful market headwinds, we remain focused and energized by the progress we're making across our strategic priorities. We're seeing growing traction in our direct -to-consumer channel, promising early momentum in our sweepstakes initiative, and continued progress on the development of Tetris Block Party. Together, these efforts validate our direction and reinforce our confidence in the future. As we work to stabilize the business, we're also building the capabilities we believe will fuel the next phase of growth in the quarters ahead..” Second Quarter Financial Highlights • Revenue was 59.3 million during the second quarter of 2025, compared to 72.6 million during the second quarter of 2024. • Net loss was $2.9 million during the second quarter of 2025, representing a net loss margin of 5.0%, compared to net loss of $2.6 million during the second quarter of 2024, represent
nue was 59.3 million during the second quarter of 2025, compared to 72.6 million during the second quarter of 2024. • Net loss was $2.9 million during the second quarter of 2025, representing a net loss margin of 5.0%, compared to net loss of $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%. • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $10.7 million during the second quarter of 2025, representing a margin of 18.1%, compared to $14.1 million during the second quarter of 2024, representing a margin of 19.5%. • KPIs playGAMES. During the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.3 million and 10.0 million, respectively. ARPDAU was $0.28. • Direct to Consumer revenue was 6.7 million during the second quarter of 2025, compared to 3.2 million during the second quarter of 2024, representing an increase of 107%. • KPIs playAWARDS. During the second quarter of 2025, players purchased 199,485 rewards with a retail value of $13 million. • Liquidity. As of June 30, 2025, cash and cash equivalents on the balance sheet was $112.9 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. • Shares outstanding.
DS. During the second quarter of 2025, players purchased 199,485 rewards with a retail value of $13 million. • Liquidity. As of June 30, 2025, cash and cash equivalents on the balance sheet was $112.9 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. • Shares outstanding. As of June 30, 2025, the Company had 125.2 million shares outstanding. Year to Date Financial Highlights • Revenue was 122.0 million through the second quarter of 2025, compared to 150.4 million through the second quarter of 2024. • Net loss was $5.8 million through the second quarter of 2025, representing a net loss margin of 4.8%, compared to net loss of $3.2 million through the second quarter of 2024, representing a net loss margin of 2.1%. • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $23.2 million through the second quarter of 2025, representing a margin of 19.0%, compared to $29.5 million through the second quarter of 2024, representing a margin of 19.6%.
• KPIs playGAMES. Through the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.5 million and 10.7 million, respectively. ARPDAU was $0.27. • Direct to Consumer revenue was 11.7 million through the second quarter of 2025, compared to 5.6 million through the second quarter of 2024, representing an increase of 110%. • KPIs playAWARDS. Through the second quarter of 2025, players purchased 480,137 rewards with a retail value of $29.6 million. Recent Business Highlights • Continued development of sweepstakes promotional capabilities, expected to launch externally in available markets in Q4 2025 • Expanded direct-to-consumer monetization progress • Progressed development of Tetris Block Party, targeting launch in Q4 2025 • Strengthened playAWARDS platform and released in game promotional events around the second annual myVIP World Tournament of Slots • Repurchased an aggregate of 1.4 million shares of our Class A common stock at an average price of $1.41 per share in the quarter Although currently not on pace, the Company is not changing it’s full year 2025 guidance of net revenue in the range of 250 to 270 million and Consolidated AEBITDA in the range of 45 to 55 million. We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort. Conference Call Details PLAYSTUDIOS will host a conference call at 5:00 p.m.
le GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort. Conference Call Details PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session. The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers. A replay of the call will be archived at https://ir.playstudios.com. About PLAYSTUDIOS, Inc. PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, my KONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real -world benefits.
ang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real -world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com. Performance Indicators We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented
This presentation contains “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995 and Section 21E of the Exchange Act. All statements other than statements of historical facts contained in this prese ntation, including statements regarding our business strategy, plans and our objectives for future operations, are forward-looking statements.
NOUNCES THII Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES THIRD QUARTER RESULTS Third Quarter Revenue of $71.2 million and Net loss of $3.1 million Consolidated AEBITDA of $14.6 million Las Vegas, Nevada – November 4, 2024 – PLAYSTUDIOS, Inc.
Fourth Quarter and Fiscal Year 2022 Results This presentation contains forward-looking statements. All statements contained in this presentation other than statements of historical facts, including statements regarding our business strategy, plans, market growth and our objectives for future operations, are forward-looking statements.
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.