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The study focused on street vendors, cyber cafés, and players in Libertador, the municipal district of Caracas. Piracy was documented as ubiquitous there.
This paper examines how software piracy shapes participation in videogame culture in Caracas, Venezuela, arguing that piracy can extend access to a global economy for groups excluded by economic barriers. Thomas Apperley contrasts Marsha Kinder's early account of interactivity and consumerism in children's media with Henry Jenkins' later framing of participatory culture in the age of networked digital media. Apperley argues that Kinder's view, which ties empowerment to consumption, captures the ambivalence of participation more accurately than Jenkins' emphasis on audience freedom. Drawing on Deleuze's concept of the society of control, the paper treats play as entangled with modulated systems of commercial consumption rather than as purely creative or free.
The analysis is grounded in fieldwork conducted between March and July 2005 in Libertador, the municipal district of Caracas, with an emphasis on street vendors, cyber cafés, and players. Apperley documents piracy as ubiquitous in the city, with pirated games sold at prices far below official ones, and shows how distribution networks were efficient enough for new releases to reach the streets within about 48 hours of their North American launch. The study identifies a structural contradiction in the global videogame industry, in which software production concentrates in the North while hardware is manufactured in the South, and in which enclosure and access pull against each other. Pirated copies also allowed players to sample a wider range of games and gave cafés access to content they could not otherwise afford.
The paper situates these practices within Venezuela's political context under President Hugo Chávez, where contested media regulation, the 2002 coup episode, and the nationalization of the telecommunications sector shape the conditions of access. Apperley concludes that videogame piracy in this setting carries high stakes, positioned between global intellectual property regimes and local state regulation, and that it can serve as a route to inclusion in a knowledge economy rather than a reproduction of poverty.
PocketGamer.biz · 2022
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