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DiGRA
The paper argues gameplay is best understood as an embodied phenomenon arising at the interface where player and game meet. It rejects both escape into a virtual world and a purely formal rule system.
Peter Bayliss's "Notes Toward a Sense of Embodied Gameplay," presented at DiGRA 2007, argues that gameplay is best understood as an embodied phenomenon arising at the interface, the point where player and game meet, rather than as an escape into a virtual world or a purely formal rule system. Drawing on theorists including Dourish, Gibson, Salen and Zimmerman, and Norman, the paper critiques prevailing definitions of gameplay and interactivity for neglecting the player's physical and contextual realities. It proposes a three-layer model of the interface (material, software, and conceptual) and challenges what it calls the "immersive fallacy," offering a theoretical framework rather than empirical data.
A central distinction in the work is between flow and immersion. Flow, in the author's account, expands the player's sense of self, drawing the game into the player's world, whereas immersion transports the player into the game's world. The paper further separates reactive embodiment, the affective responses a player has to play, from enactive embodiment, the actions carried out through the control surface. An anecdote about struggling with an early-1990s flight simulator illustrates how arbitrary control mappings impede play and reveal the stakes of design.
The paper concludes that affordances and mappings are useful analytical tools for explaining how competent players come to experience controls as an extension of their own bodies. Learning curves, on this view, are an inherent yet reducible part of that process. The scope is primarily conceptual and centers on digital games and their control interfaces, with its grounding in game studies, human-computer interaction, and media theory. Its bibliography, which includes Aarseth's Cybertext, Caillois's game classification, and Salen and Zimmerman's Rules of Play, signals an emphasis on embodiment, rules, and interactive media theory.
International Journal of Role-Playing · 2026